Worldweaver (Psion Archetype)
Worldweavers tap into the underlying magical and psionic sources of the universe around them, twisting them into various shapes to optimize their use. A worldweaver often does much more than simply use a spell or power, harnessing their unique talents to warp it into the precise form they desire.
Class Skills
The worldweaver gains Perception and Use Magic Device as class skills in addition to the psion’s normal class skills.
Casting
The worldweaver may combine spheres and talents to create magical effects. The worldweaver is considered a High-Caster. (Note: All casters gain 2 bonus talents and a casting tradition the first time they gain the casting class feature.)
This replaces the powers, detect psionics, and discipline talents class feature.
Spell Points
The worldweaver gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his class level + his casting ability modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest.
Magic Talents
A worldweaver gains one magic talent every level.
Surging Potency
The worldweaver gains 1 additional spell point per psion level.
This replaces the discipline class feature.
Surgeweaving (Su)
At 2nd level, a worldweaver gains the ability to apply metamagic effects to existing spell effects. As a standard action, he may spend a number of spell points equal to the spell point cost increase of a metamagic feat that he possesses in order to apply that metamagic feat to a magic sphere effect he can perceive and which he has successfully identified (using the Spellcraft skill or some other method) within close range. The chosen sphere effect must be a legal target for that metamagic feat.
For the remainder of its duration, the sphere effect operates as if it was affected by that metamagic feat (for example, a worldweaver spends 3 spell points to apply the Maximize Spell feat to an ongoing Pain word on a target. For as long as that word continues, its damage is maximized every round). If an effect would be affected by the Extend Spell feat, its current duration is increased by an amount equal to the effect’s normal duration. A single sphere effect can only be affected by one instance of surgeweaving at a time, the latest effect erasing any previous ones.
At 8th level, a worldweaver can use surgeweaving as a move action or as an immediate action as a creature is casting a spell (this can allow surgeweaving to be applied to instantaneous effects). Using this ability as an immediate action costs one additional spell point and must be performed before the results of the spell effect are revealed. In addition, the worldweaver can apply two metamagic feats to an effect rather than just one when using surgweaving, paying the spell point costs of each effect (including the extra spell point for each effect if surgeweaving is used as an immediate action).
At 14th level, a worldweaver can use surgeweaving as a swift action and no longer needs to spend an additional spell point when using the ability as an immediate action. The worldweaver can apply up to three metamagic feats rather than two when using surgeweaving, paying the costs of each as normal.
At 20th level, the worldweaver can apply any number of metamagic feats when using surgeweaving.
Metamastery (Su)
At 20th level, whenever the worldweaver reduces the spell point cost increase from metamagic feats he uses by 1, to a minimum of 0. This effect applies once to every metamagic feat the worldweaver is applying to an effect (so for example, utilizing both Empower Spell and Maximize Spell on a spell effect would increase the spell point cost by 3 rather than 5).
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book