Wolverine Fey (CR 4/MR 1)
This wolverine’s eyes possess the unmistakable glint of intelligence, and its mouth seems to twitch as if it were about to laugh.
Mythic Fey Wolverine (CR 4/MR 1)
XP 1,200
Pathfinder Campaign Setting: Lands of the Linnorm Kings
CN Medium fey (augmented animal)
Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +8
Defense
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 natural)
hp 30 (3d8+17); regeneration 2 (cold iron or fire)
Fort +5, Ref +7, Will +3
Defensive Abilities healing factorMA; DR 5/cold iron; SR 15
Offense
Speed 40 ft., burrow 20 ft., climb 20 ft.
Melee bite +4 (1d4+2), 2 claws +4 (1d6+2/19-20)
Special Attacks adamant clawsMA, death curse (DC 13), mythic power (1/day, surge +1d6), rage
Spell-Like Abilities (CL 3rd; concentration +5)
1/day—charm person (DC 13), faerie fire
Statistics
Str 15, Dex 19, Con 15, Int 12, Wis 14, Cha 14
Base Atk +2; CMB +4; CMD 18 (22 vs. trip)
Feats Extra Mythic PowerMF, Skill Focus (Bluff), Toughness
Skills Acrobatics +10, Bluff +12, Climb +16, Knowledge (nature) +7, Perception +8, Sense Motive +8, Stealth +14
Languages Sylvan, Viking
Ecology
Environment cold forests
Organization solitary
Treasure none
Special Abilities
Adamant Claws (Ex) A mythic fey wolverine’s claws overcome damage reduction and hardness as if made of adamantine. Against creatures without hardness or DR/adamantine, its claws threaten a critical hit on a roll of 19-20 and it deals 1d4 points of bleed damage on a confirmed critical hit.
Death Curse (Su) When a creature slays a fey wolverine, it is cursed, taking a –2 penalty on attack rolls, ability checks, skill checks, and saving throws (DC 13 Will negates) until the curse is removed. The effects of multiple death curses stack but count as a single curse for the purpose of removing its effects. Fey creatures can see an angry red halo around a cursed creature’s head.
Healing Factor (Ex) A mythic fey wolverine gains regeneration, and whenever it would be affected by a pain effect or become exhausted, fatigued, staggered, or stunned, the wolverine can expend one use of mythic power to negate the effect.