Witchwarper [LG]
Witchwarpers learn to harness many different disciplines of magic spanning many realities, drawing upon whichever model of reality best suits their need in the moment.
This archetype requires antiquarian
Trade Tradition
If this is the character’s first level, they choose a trade traditionSoG. Their trade rank is competent. If this is not the character’s first level, they instead choose one trade talent from the Vocation sphere as a bonus talent.
This replaces the armiger's normal class skills.
Blended Training
A witchwarper gains a combat, magic, or skill talent (some of which are required to be utility talents) using the trained talent progression. A witchwarper’s casting ability modifier determines her operative and practitioner modifiers.
This replaces combat training.
Casting
The witchwarper may combine spheres and talents to create magical effects. The witchwarper is considered a Mid-Caster. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)
Infinite Worlds (Su)
At 1st level, the witchwarper selects three casting traditions, any of which may be a casting tradition she already possesses. These casting traditions must all grant the witchwarper the same number of bonus spell points, and the witchwarper gains bonus spell points from only a single casting tradition. Only one of these casting traditions is the witchwarper’s active casting tradition, but the witchwarper can make one of her other casting traditions active as a swift or move action.
Any spell the witchwarper casts uses her active casting tradition for the purpose of determining drawbacks and boons.A witchwarper retains sphere-specific drawbacks and any talents gained from them between all traditions. If the witchwarper takes any feats or talents that require a specific drawback, she only gains the benefits of these feats while that drawback is part of her active tradition.
Each casting tradition grants combat, magic, or skill talents as per the armiger’s customized weapon feature. Casting traditions can be modified or replaced in the same way that a customized weapon can be modified or replaced. If a talent requires making a choice as part of its selection (such as the Critical Genius talent of the Equipment sphere), the choice is made at the time the casting tradition is customized. The witchwarper gains an additional casting tradition whenever an additional customized weapon would normally be gained.
This replaces customized weapon.
Focused Enhancement (Su)
At 5th level, whenever the witchwarper assumes a casting tradition, she selects either a single sphere or a single weapon. If she selects a magic sphere, she increases any enhancement bonus to her caster level in that sphere by 1. If she selects a combat or skill sphere, she increases any enhancement bonus to her save DCs for that sphere by 1. If she selects a weapon, she increases that weapon's enhancement bonus by 1. These bonuses increase by 1 at 9th level and every 4 levels thereafter but cannot cause the total enhancement bonus on the sphere or weapon to exceed +5.
This replaces enhanced customization.
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book
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