Spheres of Power

Wind Warrior

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Ultimate Spheres of Power
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Wind Focus (Su)

At 3rd level, a wind warrior adds 1/2 his wind warrior level to all damage dealt with destructive blasts using the air blast type group.

At 9th level, this bonus damage increases to become equal to their wind warrior level, and the wind warrior may use his class level as his caster level when using the (air) package from the Nature sphere. This stacks normally with caster levels gained from other sources.

At 15th level, the bonus damage increases to 1.5 times his wind warrior level, and he gains a +2 bonus to his caster level with the (air) package from the Nature sphere.

This replaces favored element.

Buffeted (Ex)

At 5th level, a wind warrior gains damage reduction against nonlethal damage equal to his wind warrior level. He also gains a +2 bonus to his CMD, which increases by an additional +2 at 11th and 17th levels.

This replaces elemental defense.

Wind Movement (Su)

At 7th level, a wind warrior gains a 20 feet fly speed with average maneuverability. This increases to a 40 feet fly speed with good maneuverability at 13th level, and a 60 feet fly speed with perfect maneuverability at 19th level.

This replaces elemental movement.

Wind Body

At 20th level, the wind warrior’s body has become infused with the power of air. He gains immunity to nonlethal damage, sneak attacks, and critical hits, and gains DR 10/magic.

This replaces energy body.


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Get Ultimate Spheres of Power Get the Original RulebookU
Get Expanded OptionsU Get Expanded Options 2
Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
Death HandbookU Destruction HandbookU Divination HandbookU Enhancement HandbookU
Fate HandbookU Illusion HandbookU Life HandbookU Light HandbookU
Mind HandbookU Nature HandbookU Protection HandbookU Telekinesis HandbookU
Time HandbookU War HandbookU Warp HandbookU Weather HandbookU
Spheres Apocrypha
Apex Shifter Casting Traditions Casting Traditions 2 Cognition Talents
Cohorts and Companions Dark ApocryphaU Debilitating Talents 2 Destruction ApocryphaU
Light ApocryphaU Nature (Air) PackageU Nature (Earth) ApocryphaU Nature (Fire) ApocryphaU
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Other Spheres Products
Archetypes of PowerU Archetypes of Power 2 The Bear Sphere The Blood SphereU
Blood and Portents Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU
Initiate's Handbook Items of PowerU The Jester's Handbook Mythic Spheres of Power
The Technomancy Sphere Treasures of the Spheres Treasures: Weapons and Tools The Wraith ClassU
Wild Magic Woodfaring Adventures Worlds of Power The Youxia's Handbook
Bestiary: Fey and Feyfolk The High Magic Handbook Realmwalker's Handbook Bestiary: Fiends of the Cosmos
Adventures
Wreckage to Deliverance Wreckage to Deliverance Player's Guide

U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book