Warrior Of Holy Light
Alignment
The warrior of holy light must be of good alignment. If she ever ceases to be good, she loses the benefits of her luminous smite, lay on hands, and channel energy abilities until her alignment returns to good.
Light in the Darkness
A warrior of holy light gains the Light sphere as a bonus sphere at 1st level. If the warrior of holy light already possesses the Light sphere, she instead gains 1 magic talent from the Light sphere. A warrior of holy light may always gain a magic talent from the Light sphere in place of a bonus combat feat or mystic combat.
This replaces the magic talent normally gained at 1st level.
Luminous Smite (Su)
At 1st level, whenever the warrior of holy light uses the Light sphere to cause a weapon she is wielding to emit bright light, she may spend an additional spell point to empower that weapon against evil. A warrior of holy light may place a glow effect on an unarmed strike or natural attack in this manner. For as long as the bright light effect remains and the warrior of holy light wields the weapon, the warrior of holy light gains a bonus on all attack rolls made with that weapon against evil creatures. This bonus is equal to her casting ability modifier. In addition, the weapon deals an amount of additional damage equal to 1/2 the warrior of holy light’s class level (minimum 1) to all evil creatures.
At 7th level, the warrior of holy light may grant the benefits of Luminous Smite to a weapon, even when that weapon is being wielded by other creatures.
At 13th level, the warrior of holy light may spend 2 additional spell points instead of 1 when creating bright light to not only grant the benefit of luminous strike to the wielder of the glowing weapon, but also to all creatures within the area of bright light created by the glow effect. These benefits apply to all attacks made by the affected creatures. When using luminous smite in this manner, the warrior of holy light may place the effect not only on a weapon, but also on any object, or even a creature.
This replaces resist magic.
Lay on Hands (Su)
Beginning at 2nd level, a warrior of holy light can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her warrior of holy light level plus her casting ability modifier. With one use of this ability, a warrior of holy light can heal 1d6 hit points of damage for every two warrior of holy light levels she possesses. Using this ability is a standard action, unless the warrior of holy light targets herself, in which case it is a swift action. Despite the name of this ability, a warrior of holy light only needs one free hand to use this ability.
Alternatively, a warrior of holy light can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the warrior of holy light possesses. Using lay on hands in this way requires a successful melee touch attack and does not provoke an attack of opportunity.
Undead do not receive a saving throw against this damage. Whenever the warrior of holy light gains a bonus combat feat or a mystic combat, she may choose instead to gain a paladin mercy, treating her warrior of holy light level as her paladin level when meeting its prerequisites and determining its effects. This qualifies the warrior of holy light to gain the Extra Mercy feat.
This replaces the mystic combat ability gained at 2nd level, but still counts as possessing the mystic combat class feature.
Channel Energy
When a warrior of holy light reaches 4th level, she gains the supernatural ability to channel positive energy like a cleric. Using this ability consumes two uses of her lay on hands ability. A warrior of holy light uses her class level as her effective cleric level when channeling positive energy. This ability is based on the casting ability.
This replaces the mystic combat gained at 4th level.
Holy Champion (Su)
At 20th level, a warrior of holy light becomes a conduit for pure light, spirit, and righteousness. She gains DR 10/evil, and increases the bonus damage gained through her luminous smite ability from 1/2 her warrior of holy light level to her warrior of holy light level. In addition, whenever she channels positive energy or uses lay on hands to heal a creature, she heals the maximum possible amount.
This replaces the spellsword ability.
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book