Vegepygmy (CR 1/MR 1)
Short, thin, and muddy green and russet red, this small humanoid wields a spear. Tendrils of fungus dangle from its arms, midsection, and legs.
Mythic Vegepygmy (CR 1/MR 1)
XP 400
Pathfinder Roleplaying Game Bestiary
N Small plant (mythic)
Init +2; Senses darkvision 60 ft., greensightMA, low-light vision; Perception +4
Defense
AC 17, touch 13, flat-footed 15 (+2 Dex, +4 natural, +1 size)
hp 16 (1d8+12)
Fort +3, Ref +2, Will +0
Defensive Abilities DR 5/slashing or bludgeoning; Immune electricity, plant traits
Offense
Speed 30 ft.
Melee 2 claws +1 (1d3) or longspear +1 (1d6/x3)
Ranged blowgun +3 (1 plus poison)
Special Attacks mythic power (1/day, surge 1d6)
Statistics
Str 11, Dex 14, Con 12, Int 8, Wis 11, Cha 11
Base Atk +0; CMB –1; CMD 11
Feats ToughnessMF
Skills Perception +4, Stealth +10 (+18 in vegetation); Racial Modifiers +4 Stealth (+12 in vegetation)
Languages Undercommon, Vegepygmy (can’t speak)
SQ fungal synthesisMA, woodland stride
Ecology
Environment any underground
Organization solitary, gang (2-6), or tribe (7-30 plus 1 chieftain)
Treasure none
Special Abilities
Fungal Synthesis (Ex) With one hour of work, a mythic vegepygmy can concoct a dose of fungal poison identical in effect to drow poison or greenblood oil at no cost. These poisons remain effective for 24 hours and then become inert. At any given time, a mythic vegepygmy will usually have 1d4 poisoned blowgun darts and has a 50% chance to have poisoned the tip of his longspear.