Survivor
Table of Contents
Incredibly durable and capable of travelling far without tiring, these coursers do not see nature as a place to thrive, but to endure.
Greater Expertise
The survivor has an improved talent progression, increasing from a Journeyman progression to a Virtuoso talent progression.
This alters skill expertise and replaces forage.
Hardened
At 1st level, the survivor gains the Body Control sphere and their choice of the Herbalism or Survivalism sphere as bonus skill talents.
This replaces survivalist.
Conditioned
At 3rd level, the survivor gains the benefits of the conditioning acclimation (as per the Navigation sphere (wilderness) package) as a constant effect, using their courser level as their associated ranks. This does not count towards the maximum number of acclimations the survivor can benefit from at once.
This replaces vigilant.
Rough Exterior
At 7th level, the survivor can always endure a failed Fortitude saving throw. Additionally, for as long as the survivor is meditating, they gain DR 1/— which stacks with similar sources, +1 per 5 courser levels they possess.
This replaces resourceful foraging.
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book
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|---|---|---|---|---|
| Using Spheres of Guile | ||||
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| Spheres | ||||
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| Herbalism | Infiltration | Investigation | Navigation | Performance |
| Spellhacking | Study | Subterfuge | Survivalism | Vocation |
| Other Rules | ||||
| Operative Feats | Operative Gear | Skill Rules | Trade Traditions | Running Guile Games |
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