Sphere Vizier
Table of Contents
Casting
The sphere vizier may combine spheres and talents to create magical effects. The sphere vizier is considered a High-Caster. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)
This replaces the vizier’s veilweaver, essence pool, and improved essence capacity class features.
Spell Pool
The sphere vizier gains a small reservoir of energy they can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to their level + their casting ability modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.
Magic Talents
A sphere vizier gains 1 magic talent every time they gain a caster level. This does not stack with caster levels gained from other sources.
Veilweaver
At 1st level, the sphere vizier gains the Veilweaving sphere and the Vizier’s Tradition advanced talent as bonus talents. If they already have either of these talents, they may select a Veilweaving talent of their choice to replace either duplicate. The sphere vizier does not learn a veil of their choice when gaining the Veilweaving sphere in this way. If they had already learned a veil from taking the Veilweaving sphere before taking this class, they lose knowledge of that veil if that veil is not part of their Tradition.
Adorned in Veils
At 1st level, the sphere vizier can use their Veilweaving sphere to shape an additional veil each day. They can shape an additional two veils in this way at 10th level, and an additional three veils in this way at 20th level.
Akashic Weaponry
At 1st level, whenever a sphere vizier uses a weapon-like veil or weapon created by a veil with the Enhanced tag (see optional rules), they may use their class level in place of their base attack bonus granted by their vizier levels when determining their attack bonus with that weapon, their CMB when using that weapon as part of a maneuver, and the number of attacks they may make as part of a full attack with that weapon. This increase in effective attack bonus can be used to meet the requirements for feats and can be used to determine the effectiveness of feats that having a scaling effect based off of base attack bonus (such as Power Attack), but those feats only affect your weapons created by an Enhanced veil until you meet the normal base attack bonus requirements for said feats. This effective base attack bonus increase does not apply to any other effects, such as when determining the effectiveness of Combat spheres.
Eldritch Insight
The sphere vizier has used intense study and natural cunning to develop a unique connection to the flow of mystical energies through themselves and through the world around them. The sphere vizier gains the ability to invest their essence into any wand, staff, spell engine, or wondrous item that normally uses charges or spell points; the normal limitations for essence capacity apply. The sphere vizier chooses how much essence to invest at the start of the day when they shape their veils, and essence distributed to magical items in this way cannot be redistributed for 24 hours. The item gains a number of additional charges or spell points equal to the amount of essence invested; these charges or spell points dissipate if not used within 24 hours and cannot be used to activate spells of 8th level or higher, sphere effects of caster level 15 or higher, or advanced talents that have a prerequisite of caster level 15 or higher. The vizier is considered to meet all qualifications for use of an item they invest essence into and never needs to make a Use Magic Device check to activate an item they currently have invested essence into.
This ability modifies the vizier’s eldritch insight ability. A sphere vizier may still take other archetypes that modify or remove their eldritch insight ability.
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