Spheres of Power

Specialist (Raveler Archetype)

unwoven
Akashic Spheres: Unwoven Magic
$7.50
These ravelers have honed their abilities towards a particularly sphere of might or power.

Sphere Specialization

At 1st level, the specialist chooses a single combat or magic sphere in which to specialize in. If the specialist also has the casting raveler archetype they cannot choose a combat sphere, and if they have the martial raveler archetype they cannot choose a magic sphere.

If they choose a combat sphere, they gain the benefits of the conscript’s sphere specialization for the chosen combat sphere using their raveler level in place of their conscript level. Rather than using their conscript level to determine their effective base attack bonus or Hit Dice for that sphere, they instead treat their base attack bonus or Hit Dice as +1 higher when determining that sphere's effects. The specialist can choose sub-specializations for their chosen combat sphere if they wish to.

If they choose a magic sphere, they gain the benefits of the incanter’s sphere specialization for the chosen magic sphere using their raveler level in place of their incanter level. The specialist can choose sub-specializations for their chosen magic sphere if they wish.

At 3rd level, and every 2 levels thereafter, the specialist gains a bonus talent from their selected sphere.

Reduced Progression

The specialist gains one fewer combat or magic talent at 1st level, and every 2 levels thereafter from their blended training class feature.

If they are a casting raveler, they instead gain one fewer magic talent from their magic talents class feature at those levels.

If they are a martial raveler, they are instead treated as a Proficient combatant when determining their combat talents granted by their combat training.

This modifies the raveler’s blended talents, casting raveler’s magic talents, or martial raveler’s combat training.


Spheres of Power by Drop Dead Studios
Using Spheres of Power
Classes
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Wraith
Prestige Classes
Bokor Forest Lord Magemage Realmwalker
Tempestarii Waking Sleeper
Spheres
Alteration Blood Conjuration Creation
Dark Death Destruction Divination
Enhancement Fallen Fey Fate Illusion
Life Light Mana Mind
Nature Protection Telekinesis Time
War Warp Weather
Other Spheres
Bear Technomancy
Rules
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
Incantations Magical Items Mythic Spheres Rituals
Spellcrafting Traits Wild Magic Sphere Bestiary
Equipment
Weapons Armor Equipment Special Materials
Alchemical Items Apparatuses (Metamagic) Charms Compounds
Fabled Items Implements Marvelous Items Schematics
Scrolls Spell Engines Spellzones Talent Crystals
Feats
Admixture Anathema Aristeia Champion
Chance Channeling Combat Companion
Counterspell Damnation Drawback Extra
General Item Creation Metamagic Necrosis
Plague Protokinesis Proxy Purring
Racial Ritual Squadron Surreal
Teamwork Theurge Wild Magic
Get Ultimate Spheres of Power Get the Original RulebookU
Get Expanded OptionsU Get Expanded Options 2
Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
Death HandbookU Destruction HandbookU Divination HandbookU Enhancement HandbookU
Fate HandbookU Illusion HandbookU Life HandbookU Light HandbookU
Mind HandbookU Nature HandbookU Protection HandbookU Telekinesis HandbookU
Time HandbookU War HandbookU Warp HandbookU Weather HandbookU
Spheres Apocrypha
Apex Shifter Casting Traditions Casting Traditions 2 Cognition Talents
Cohorts and Companions Dark ApocryphaU Debilitating Talents 2 Destruction ApocryphaU
Light ApocryphaU Nature (Air) PackageU Nature (Earth) ApocryphaU Nature (Fire) ApocryphaU
Nature (M/P/W) ApocryphaU Nature (Spirit) ApocryphaU Protokinesis ApocryphaU Sidhe Court
Other Spheres Products
Archetypes of PowerU Archetypes of Power 2 The Bear Sphere The Blood SphereU
Blood and Portents Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU
Initiate's Handbook Items of PowerU The Jester's Handbook Mythic Spheres of Power
The Technomancy Sphere Treasures of the Spheres Treasures: Weapons and Tools The Wraith ClassU
Wild Magic Woodfaring Adventures Worlds of Power The Youxia's Handbook
Bestiary: Fey and Feyfolk The High Magic Handbook Realmwalker's Handbook Bestiary: Fiends of the Cosmos
Adventures
Wreckage to Deliverance Wreckage to Deliverance Player's Guide

U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book