Soulknife Blade Skills
Channeling Blade
Whenever you use a standard action to activate any magic sphere ability that requires a touch attack, you can deliver the spell through your mind blade. Instead of making a touch attack to deliver the effect, you can make one free attack with your mind blade (at your highest base attack bonus) as part of activating this ability; this attack is treated as an attack action. If successful, this attack deals its normal damage as well as the effects of the magic sphere ability. This attack uses the mind blade’s critical range (20, 19–20, or 18–20 and modified by the keen weapon special ability or similar effects), but the sphere effect only deals ×2 damage on a successful critical hit, while the mind blade damage uses its own critical modifier.
Emulate Technological Melee Weapon
When forming her mind blade, the soulknife may have her weapon take the form of one technological melee weapon of her choice. Such items are treated as having an infinite number of charges which cannot be transferred to other equipment or used for anything other than powering the mind blade. If the soulknife selects such a weapon, the mindblade’s enhancement bonus is reduced by a number given on the table below. The mindblade’s total enhancement bonus cannot go below +1.
Emulate Technological Ranged Weapon
When forming her mind bolt, the soulknife may have her weapon take the form of one technological ranged weapon of her choice. Such items are treated as having an infinite number of charges which cannot be transferred to other equipment or used for anything other than powering the mind bolt. If the soulknife selects such a weapon, the mind bolt’s enhancement bonus is reduced by a number given on the table below. The mind bolt’s total enhancement bonus cannot go below +1. Rather than being determined in some other way, the save DC against the effects of any technological weapon’s effects is equal to 10 + 1/2 the soulknife’s level + her Wisdom modifier + the weapons enhancement bonus.
Expanded Enhancements
The soulknife chooses three in any combination of weapon, armor, or shield special abilities that the armorist class can apply to her bound and summoned weapons either through the summon weapon ability or through arsenal tricks. The soulknife may apply these special abilities to her mind blade, mind bolt, mind armor, or mind shield as appropriate for the formed item’s type.
Grenadier (requires emulate technological ranged weapon)
When the soulknife has a grenade launcher formed as her mind bolt, she may generate any type of grenade to be loaded and fired with the grenade launcher. These grenades cannot be thrown normally.
Psibertech Affinity
The soulknife chooses a single piece of psibertech. She gains that piece’s basic augmentation. A soulknife may select this talent as many times as she wishes, gaining the ability to gain an advanced augmentation if she possesses the basic augmentation of a piece of psibertech.
| Weapon | Enhancement Bonus Reduction |
|---|---|
| Drillblade, flare gun, titanic edge, whirlknife | +0 |
| Autograpnel, awakened staff, bolt pistol, bolt rifle, chainsaw, dart gun, fleshnet cannon, harpoon launcher, heavy bolter, inferno pistol, laser torch, magnet cannon, micro-missile array, mind burner, monofilament stiletto, neural inhibitor, rocket glove, stun baton, stun gun | +1 |
| Arc pistol, arc rifle, EMP pistol, EMP rifle, grenade launcher (concussion grenades only), laser pistol, laser rifle, sonic pistol, sonic rifle, zero pistol, zero rifle | +2 |
| Plasmathrower, rail gun | +3 |
| Arc cannon, atom gun (does not become broken for being fired more than three times per day, but must be reformed as a full-round action after the third shot), EMP cannon, gravity pistol, id rifle, laser cannon, mindrender, rocket launcher, sonic cannon, string launcher, x-laser, zero cannon | +4 |
| Gravity rifle, monowhip | +5 |
| Nuclear resonator | +6 |
| Death ray, vortex gun | +8 |
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book