Seraph Weapons And Armor
Table of Contents
New Weapons
Purgeblade [Ashlords]
Aura strong evocation and transmutation; CL 8th; Cost 20,315 GP
Slot none; Weight 4 lbs.
Description
The blade of this +1 greater purifying longsword features engravings of embers just above its crossguard. It possesses the greater purifying special ability despite being a weapon and the former being an armor special ability.
The blade ignites in black flames when the wielder uses the weapon’s greater purifying ability, dealing an additional 4d4 points of fire damage for 1 minute afterwards.
Additionally, once per day when the purgeblade’s wielder is subject to an effect that would cause a condition removable by the greater purifying ability, black flames erupt to metaphysically purge the effect and gird the wielder’s physiology. The wielder is immune to the triggering condition until the end of their next turn, and the blade deals additional fire damage as if the wielder had activated its greater purifying ability. While immune to the condition, ash flakes emerge and float from the wielder’s skin; coupled with a purgeblade’s black flames, this has given rise to the word “sootsword” as a derogatory word for members of the Ashlords.
Construction Requirements
Craft Magic Arms and Armor, heat metal, restoration; Cost 10,315 gp
New Armor Special Abilities
Purifying (+1 Bonus) [Ashlords]
Aura faint transmutation; CL 3rd
Three times per day as a swift action, a purifying armor can emit a blast of supernatural flames that deal 2d4 fire damage to the wielder, but cleanse them of the bleeding condition and one other of the following: the fatigued, shaken, or sickened conditions, or 1d2 ability damage. Preventing or absorbing the purifying ability’s fire damage negates the condition removal affect.
Construction
Craft Magic Arms and Armor, heat metal, lesser restoration
Purifying, Greater (+2 Bonus) [Ashlords]
Aura strong transmutation; CL 7th
Three times per day as a swift action, a greater purifying armor can emit a blast of supernatural flames to cleanse its wielder. This can damage and remove conditions as the purifying special armor ability, or instead deal 4d4 fire damage to remove the bleeding condition and one of the following: the exhausted, frightened, or nauseated conditions, 2d2 ability damage, or 1d2 ability drain. Preventing or absorbing the purifying ability’s fire damage negates the condition removal affect. Note that a frightened or nauseated wielder can still activate their weapon’s greater purifying ability.
Construction
Craft Magic Arms and Armor, heat metal, restoration
| City of 7 Seraphs by Lost Spheres Publishing | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Classes | |||||||||||
| Aegis | Aethernaut | Echo | |||||||||
| Eclipse | Nexus | Radiant | |||||||||
| Shadow Weaver | Sphereshaper | Theurge | |||||||||
| Races | |||||||||||
| Ceptu | Judow | Mirrorkin | Rhyzala | Shadow Fey | Veryx | ||||||
| Xodai | |||||||||||
| Luminous Organizations | |||||||||||
| Ashlords | Children of Dreams | Everlasting Dawn | Foreseers | House of Prominence | Steamstriders | ||||||
| Neutral Organizations | |||||||||||
| Cocoon Pact | Descendants of Thunder | ||||||||||
| Umbral Organizations | |||||||||||
| Blackswords | Booksealers | Church of Coin | Frozen Graves | Hands of Burden | Scarlet Sovereignty | ||||||
| Get The City of 7 Seraphs | |||||||||||
| Get Spheres of Akasha | |||||||||||