Spheres of Power

Seraph Spiritualist Foci

The following are new foci that Spiritualists in the City can use. Some foci are more common to members of certain organizations and are marked as such, but are not limited to that organization unless otherwise noted.


Burden (Spiritualist Emotional Focus)

A phantom with this emotional focus feels a terrible weight that prevented its soul from moving into the afterlife. Although this weight may be physical, such as a phantom that died in a collapsing building, it is more often a metaphysical burden. This weight might be a benevolent obligation, such as duty felt to a sickly spouse or child, or a great guilt over unfinished business, such as a shopkeeper that died while under a crushing debt. These phantoms display a gray aura and always appear hunched, as though suffering from a great physical burden, even if their burden is a psychological one. These phantoms are usually noisy, continually emitting long sighs and grunts of effort.

Skills: The phantom gains a number of ranks in Perception and Survival equal to its number of Hit Dice. While confined in the spiritualist’s consciousness, such a phantom grants the spiritualist Skill Focus in each of these skills.

Good Saves: Fortitude and Will.

Shouldered Weight (Ex): The phantom adds twice its number of hit dice to its Strength score to determine its carrying capacity. This bonus doesn’t apply to combat, breaking items, or any other Strength-related rolls. Furthermore, when the phantom is within its master’s consciousness, it grants the benefits of this Strength score increase to its master.

Burdensome Grip (Su): Each time the phantom hits a creature with a melee attack, for 1 round that creature takes a –2 penalty on all weapon attack rolls. This effect does not stack with itself.

Encumbering Aura (Su): When the spiritualist reaches 7th level, as a swift action the phantom can emit a 10-foot-radius aura that causes creatures to experience overwhelming burdens. Creatures in the aura other than the phantom are treated as if carrying a medium load. If the creature is already carrying a medium load, it is instead treated as if it were carrying a heavy load. If the creature is carrying a heavy load, its maximum Dexterity bonus to AC is reduced to +0, it takes a –9 armor check penalty, and its movement speeds are reduced to 5 feet. This is a mind-affecting phantasm effect. Deactivating the aura is a free action. The phantom can use this ability in either ectoplasmic or incorporeal form.

Pressing Hands (Su): When the spiritualist reaches 12th level, as a standard action, the phantom can summon mighty stone hands to grapple an enemy within 60 feet. The hands immediately make a grapple combat maneuver against the target using the phantom's statistics (including the phantom’s CMB, natural weapon damage, and abilities), except that the hands are always considered to be one size larger than the target. On following rounds, the hands attempt to maintain the grapple and damage the target. The hands immediately disappear and the effect ends if the hands fail to grapple their target, the target escapes or dies, or the phantom ceases to be manifested. The effect also ends if the phantom uses this ability against a different target. The phantom can use this ability three times per day.

Take the Load (Su): When the spiritualist reaches 17th level, the phantom carries the burden of its allies’ armor. Allies that start their turn within the phantom’s encumbering aura can move at their normal speed while wearing medium or heavy armor for 1 round. This ability also grants the phantom’s spiritualist master the ability to move at her normal speed while wearing medium or heavy armor as long as the phantom is not banished to the Ethereal Plane.


City of 7 Seraphs by Lost Spheres Publishing
Classes
Aegis Aethernaut Echo
Eclipse Nexus Radiant
Shadow Weaver Sphereshaper Theurge
Races
Ceptu Judow Mirrorkin Rhyzala Shadow Fey Veryx
Xodai
Luminous Organizations
Ashlords Children of Dreams Everlasting Dawn Foreseers House of Prominence Steamstriders
Neutral Organizations
Cocoon Pact Descendants of Thunder
Umbral Organizations
Blackswords Booksealers Church of Coin Frozen Graves Hands of Burden Scarlet Sovereignty
Get The City of 7 Seraphs
Get Spheres of Akasha