Spheres of Power

Reality Striker (Raveler Archetype)

unwoven
Akashic Spheres: Unwoven Magic
$7.50
These enigmatic ravelers have turned their ability to weave and unweave the fabric of magic outwards, directing their energies towards unweaving the very fabric of their target’s physical reality.

Unweave Reality (Su)

At 2nd level, the reality striker has learned to utilize their ability to weave and unweave magic offensively to unweave the very magic that makes up objects and creatures. The reality striker may use this ability in one of two ways, an unweaving burst or an unweaving strike.

Unweaving Burst: The reality striker fires a burst of unweaving energy as a standard action that provokes attacks of opportunity, making a ranged touch attack against a single creature or unattended object within Medium range (100 feet + 10 feet per level). The struck target takes damage equal to 1d6 + the higher of reality striker’s casting ability modifier or practitioner modifier. This damage increases by a further 1d6 at 5th level, and every 3 levels thereafter. Only the first d6 of damage is multiplied on a critical hit, and this damage ignores the struck targets damage reduction and resistances. This damage is not halved when dealing damage to objects, but is still affected by an object's hardness.

At 8th level, and again at 15th level, when the reality striker uses this ability they may fire an additional burst of energy. The second burst fired in this way suffers a -5 penalty to its attack roll, and the third ray fired suffers a -10 penalty to its attack roll.

Unweaving Assault: The reality striker infuses their weapon with energy that unweaves that which it strikes. As a standard action, the reality striker makes a single attack with a weapon they are wielding, dealing an additional 1d6 points of damage on a successful hit. This damage increases by a further 1d6 at 5th level, and every 3 levels thereafter. This damage is not multiplied on a critical hit, and ignores the struck target’s damage reduction and resistances. This additional damage is not halved when dealing damage to objects, but is still affected by an object's hardness.

At 8th level, and again at 15th level, when the reality striker uses this ability they may make an additional attack using their infused weapon. The second attack made in this way suffers a -5 penalty to its attack roll, and the third attack made in this way suffers a -10 penalty to its attack roll.

This replaces the raveler’s bonus talents gained at levels 2, 8, 14, and 20. A martial raveler and casting raveler can also select this archetype, replacing their bonus combat talents or bonus magic talents gained at levels 2, 8, 14, and 20 instead.


Spheres of Power by Drop Dead Studios
Using Spheres of Power
Classes
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Wraith
Prestige Classes
Bokor Forest Lord Magemage Realmwalker
Tempestarii Waking Sleeper
Spheres
Alteration Blood Conjuration Creation
Dark Death Destruction Divination
Enhancement Fallen Fey Fate Illusion
Life Light Mana Mind
Nature Protection Telekinesis Time
War Warp Weather
Other Spheres
Bear Technomancy
Rules
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
Incantations Magical Items Mythic Spheres Rituals
Spellcrafting Traits Wild Magic Sphere Bestiary
Equipment
Weapons Armor Equipment Special Materials
Alchemical Items Apparatuses (Metamagic) Charms Compounds
Fabled Items Implements Marvelous Items Schematics
Scrolls Spell Engines Spellzones Talent Crystals
Feats
Admixture Anathema Aristeia Champion
Chance Channeling Combat Companion
Counterspell Damnation Drawback Extra
General Item Creation Metamagic Necrosis
Plague Protokinesis Proxy Purring
Racial Ritual Squadron Surreal
Teamwork Theurge Wild Magic
Get Ultimate Spheres of Power Get the Original RulebookU
Get Expanded OptionsU Get Expanded Options 2
Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
Death HandbookU Destruction HandbookU Divination HandbookU Enhancement HandbookU
Fate HandbookU Illusion HandbookU Life HandbookU Light HandbookU
Mind HandbookU Nature HandbookU Protection HandbookU Telekinesis HandbookU
Time HandbookU War HandbookU Warp HandbookU Weather HandbookU
Spheres Apocrypha
Apex Shifter Casting Traditions Casting Traditions 2 Cognition Talents
Cohorts and Companions Dark ApocryphaU Debilitating Talents 2 Destruction ApocryphaU
Light ApocryphaU Nature (Air) PackageU Nature (Earth) ApocryphaU Nature (Fire) ApocryphaU
Nature (M/P/W) ApocryphaU Nature (Spirit) ApocryphaU Protokinesis ApocryphaU Sidhe Court
Other Spheres Products
Archetypes of PowerU Archetypes of Power 2 The Bear Sphere The Blood SphereU
Blood and Portents Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU
Initiate's Handbook Items of PowerU The Jester's Handbook Mythic Spheres of Power
The Technomancy Sphere Treasures of the Spheres Treasures: Weapons and Tools The Wraith ClassU
Wild Magic Woodfaring Adventures Worlds of Power The Youxia's Handbook
Bestiary: Fey and Feyfolk The High Magic Handbook Realmwalker's Handbook Bestiary: Fiends of the Cosmos
Adventures
Wreckage to Deliverance Wreckage to Deliverance Player's Guide

U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book