Quadrupedal Creature (CR +2)
Rather than mixing freely, some monstrous humanoids have the head and torso of a thinking, human-shaped race and the lower body of a bestial creature. They generally have four legs but may have more or fewer, depending on the donor creature. Like the centaur, these half-breeds have the speed and power of their lower bodies and the intelligence and manipulative capabilities of their upper bodies. Rarer than bipedal creatures, they are also generally more civilized, and may form complex societies of their own.
CREATING A QUADRUPEDAL CREATURE
“Quadrupedal creature” is a template that can be added to any humanoid or monstrous humanoid (hereafter referred to as the base creature). It uses all the base creature’s statistics and special abilities except as noted here.
Challenge Rating: Same as base creature +2.
Size and Type: The creature’s type changes to monstrous humanoid if it isn’t already. The size becomes either Large, or Medium if they are smaller. Change Hit Dice to d10s and add 2 HD. If the quadrupedal creature has any class levels, it gains hit points from those normally.
Special Qualities: A quadrupedal creature gains darkvision out to 60 feet.
Speed: Increase base land speed by 20 feet.
Melee: The quadrupedal creature retains all bite or claw attacks, as well as any ability to wield hand-held weapons.
Abilities: Increase from the base creature as follows: Str +4, Dex +2, Con +2, Int +4, Wis +2, Cha +4.
Skills: A quadrupedal creature can re-allocate skill points as a monstrous humanoid of its racial Hit Dice.
Feats: Retrain the feats granted by the base creature’s racial Hit Dice (in addition to any new feats granted by their increased Hit Dice).