Partisan
Political extremists and master manipulators, partisans are reapers so focused on the affairs of structured power that they gain the ability to enforce their will on others with supernatural prowess
Organized Prey (Ex): When a partisan would select a creature type for their favored prey, they must instead select a specific organization, such as a particular thieves’ guild. The partisan’s bonuses from favored prey apply against official members of this organization regardless of their creature type, but not against the organization’s allies, paid mercenaries, or forced labor. This ability only applies if the partisan knows that the target is a member of the organization. The reaper may change their favored prey by meditating on a faction trophy they've created for 1 minute. The partisan may still meditate on reaper trophies gained from other class features such as effigy of hate, gaining their effects as normal.
This ability alters favored prey.
Faction Trophy (Su): The partisan may create a small object called a faction trophy with an object that has a symbol or written title associated with a specific organization and 1 hour of work. Whenever a partisan meditates on a faction trophy they've created, their favored prey type changes to the organization corresponding to the object used to make the trophy. These totems are otherwise treated as reaper trophies.
This ability replaces reaper totem.
Propensity for Violence (Ex): At 1st level, a partisan gains the Gladiator sphere as a bonus talent, or a talent from the Gladiator sphere if they already possess the base sphere.
This ability replaces bloodletter.
Social Talents: Whenever a partisan would gain a reaper technique, they may choose to gain a social talent instead, treating their reaper level as their vigilante level. These levels stack with vigilante levels to determine the partisan's effective vigilante level. The partisan is always considered to be in their social identity, unless they have the ability to change into a vigilante identity from
another class feature.
This ability alters reaper techniques.
Emotions: At 2nd level, a partisan chooses an eliciter emotion, gaining the minor power associated with that emotion and treating their partisan level as their eliciter level. At 5th level and every 3 levels thereafter, the partisan may choose to gain the minor power of a new emotion, or gain access to the next level of an emotion they already possess (lesser, greater, and master). A partisan cannot gain a lesser power before 8th level, a greater power before 14th level, or a master power before 20th level. All emotions are mind-affecting effects. If an emotion calls for a saving throw, the DC is equal to 10 + 1/2 their effective eliciter level + their casting ability modifier.
This ability replaces cult, blood hunter, engorged scent, discern true form, and reality shudders.
Infiltrator (Ex): At 3rd level, a partisan may add their favored prey bonus to Disguise checks to appear to be a member of the organization chosen with their organized prey ability (this does not apply on Disguise checks to change their appearance and replace a specific member, but rather to checks related to appear to be a general member of the organization).
A partisan posing as a member of one of their organizations chosen with organized prey automatically defeats truth-telling magic (as if under the effects of glibness), but only for the purpose of claiming to be a member of the organization. Truth-telling magic can still expose them with a more indirect question, such as a member of a non-religious evil organization asking the partisan for the identity of their patron deity.
This ability replaces blessing of silver.
Puppet Conscription (Su): At 20th level, a partisan can make a special attack action against a favored prey, expending their martial focus. If the attack hits, the target takes damage normally and must succeed on a Will save (DC 10 + 1/2 their partisan level + their casting ability modifier) or become devoted to the partisan for 1 hour, gaining a disposition of helpful and obeying any orders the partisan gives to the exclusion of all other activities except those necessary for survival (eating, sleeping, etc.). The target never obeys obviously self destructive commands, and is allowed a new save with a +2 bonus to throw off the compulsion if asked to do something against its nature. A DC 25 Sense Motive check reveals the target is under compulsion.
The partisan may only have one target dominated in this fashion at a time; if the partisan successfully uses this ability to dominate a second target, the first is immediately released from service.
This ability replaces soul crisis.