Spheres of Power

Paragon (Kingking)

Table of Contents

DRS_Classes_Kingking.png
Diamond Classes: Kingking
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Paragon

The paragon is the respected paragon of their people, a leader, an icon, and a unifying force for those which may be scattered to the winds. Rulers of the clans of a crumbled empire, the binding regent over oppressed tribes, or simply the ruler by ancient right.

While the usual kingking stewards the land, and the people thereof, the paragon’s attention is to their people, who then lay claim to lands.

Requirements:

  • Special: The character is a recognized leader or lord of a unified group of people (subject to GM discretion, see the king’s people class feature).

This replaces the prerequisite to the kingking class prerequisite of a rightful rule over a kingdom.

King’s People (Ex): Instead of a unified realm, the paragon has recognized rule and control of a unified race, nationality, or people. This may be as broad as “king of the dwarves” or “king of the elves”, “lord of the desert folk”, or even as specific as “god-supreme of the beggars”. Whenever a kingking ability would refer to their realm, it instead applies to the paragon’s people– the paragon’s people includes the spaces, places, lands, and buildings controlled and operated by the paragon’s people (subject to GM discretion).

The paragon’s people may include kingdoms and population centers, such as a dwarven kingdom under a mountain, but may also be inclusive of the non-contiguous dwarven ethnic populations of various nations. This allows a paragon’s “realm” to be non-contiguous, and includes the kingdom qualities of any of these places. These places may overlap with the rule and control of other monarchs or kingkings, but generally the unified belief in the paragon gives the paragon the rightful rule of that group.

Realm abilities which would apply to the paragon’s realm, or the people within their realm, now apply to anyone that is part of the paragon’s people, or benefitting from the resources and hospitality of their people.

Special – Kingdom Building (Ultimate Campaign): Because the paragon does not maintain control of the region itself, the paragon’s ability to manage their people’s lands using the kingdom building rules may be more limited compared to a usual kingdom. This does not, however, prevent a paragon from benefiting from hexes their people inhabit (as though it were a kingdom hex under their management and control). This does require that there are a sufficient presence of the paragon’s people and that they have sufficient autonomy in that hex.

GMs and player-controlled paragons are encouraged to work together when determining the scope of the paragon’s people. For example, a group of dwarves unaware of a paragon of the dwarves would not be part of their people unless the paragon went to that population (or sent representatives thereof) to coerce that dwarven group to join their people. Likewise, a group that may qualify as one of the paragon’s people may be loyal to another kingdom and not be willing to join the paragon’s people.

This alters king’s realm.

Ex-Paragons: Just like an ex-kingking, an ex-paragon has lost the rightful rule over their people, their people have been scattered and are unable to remain unified, or other similar circumstances.