Spheres of Power

Mythic Warpriest Options

Mythic warpriests are the incarnation of divine wrath.

Mythic Spell List

The warpriest can add one paladin spell of a spell level he can cast to his warpriest class spell list. If he is mythic tier 3 or higher, he can add one inquisitor spell of a spell level he can cast to his warpriest class spell list. If he is mythic tier 6 or higher, he can add one druid or ranger spell of a spell level he can cast to his warpriest class spell list.

This mythic class feature may be selected more than once. Each time it is selected, it adds another appropriate spell to the warpriest’s class spell list.

Mythic Aura

The warpriest adds his mythic tier to the strength of his aura for all aspects of alignment where his own alignment and his deity’s alignment match. Additionally, for one aspect of his alignment that matches, he gains SR equal to 5 + his tier + his class level against spells with the opposing descriptor. If the selected alignment is neutral the warpriest may choose one opposing alignment- once this decision is made it cannot be changed.

Mythic Blessing (limit)

The warpriest adds his tier to the number of times per day he can use his blessings.

Mythic Blessing (power)

The warpriest infuses his connection to divine force with his mythic energies. He adds his mythic tier to his warpriest level when determining the effectiveness of any blessings (though this does not impact what blessings he has access to at each class level). If the warpriest has more than two blessings, this mythic class feature only increases the power of 2 of them, selected when the mythic class feature is taken. (A warpriest with more than two blessings may take this mythic class feature more than once, applying it to 2 more blessings he has each time it is taken).

Additionally, if a blessing grants a power that deals damage or adds additional damage to a weapon, and this damage does not increase with level, it deals an additional die of damage at mythic tier 1, and again at mythic tiers 4, 7, and 10. If a blessing grants a power that works as a spell, it works instead as the mythic version of that spell. If it grants a +1 or +2 fixed bonus, that bonus is doubled; if it grants a +4 fixed bonus, the bonus is increased to +6.

Some blessings gain other specific benefits when selected with mythic blessing (power), as noted below.

Mythic Air Blessing

At 1st level, the warpriest can grant any one melee weapon the throwing ability for 1 minute.

Mythic Artifice Blessing

At 1st level, a blessed weapon also deals double damage to constructs.

At 10th level, when a weapon borrows the magic power of another, the latter retains its power as well.

Mythic Darkness Blessing

At 1st level, a touched ally gains total concealment (50%).

Mythic Death Blessing

At 10th level, the warpriest inflicts 1d4 temporary negative levels on an opponent rather than a single negative level.

Mythic Glory Blessing

At 10th level, the warpriest adds his mythic tier to Intimidate checks to demoralize a damaged opponent.

Mythic Healing Blessing

At 1st level, the warpriest can apply Mythic Empower Spell to any cure spell.

At 10th level, the warpriest grants regeneration to a touched ally instead of fast healing.

Mythic Luck Blessing

At 1st level, a touched ally can use the lucky presence ability a number of times equal to ½ the warpriest’s mythic tier within a minute.

At 10th level, the warpriest can expend one use of mythic power to force an unlucky enemy to roll three times (rather than twice) and take the lowest result.

Mythic Madness Blessing

At 1st level, the warpriest can affect a number of creatures equal to his mythic tier with the madness supremacy ability.

At 10th level, the warpriest chooses one behavior from the mythic confusion spell table to apply to the affected creatures.

Mythic Magic Blessing

At 1st level, the warpriest adds both his Dexterity and his Wisdom modifier to the attack roll and both his Strength and his Wisdom modifier to the damage roll when using the hand of the acolyte ability.

At 10th level, the warpriest can use the blessed magic ability to cast the mythic version of a prepared warpriest spell without expending mythic power. The warpriest has not to know the chosen spell’s mythic version. He can’t cast an augmented mythic spell in this way.

Mythic Plant Blessing

At 1st level, a creature affected by the creeping vines ability entangles all adjacent creatures as well.

Mythic Repose Blessing

At 1st level, a hit creature is affected for a number of rounds equal to ½ the warpriest’s tier.

At 10th level, the warpriest inflicts full channeling damage to undead with the back to the grave ability.

Mythic Rune Blessing

At 10th level, a spell-storing weapon created by the effects of the spell-storing weapon ability can store a maximum of spell levels equal to the warpriest’s mythic tier, and can contain any number of spells up to that limit.

Mythic Strength Blessing

At 10th level, the warpriest adds ½ his mythic tier as a bonus on saving throws against entangling, staggering, or paralyzing effects.

Mythic Sun Blessing

At 1st level, the blinding strike ability’s effect lasts for a number of rounds equal to ½ the warpriest’s mythic tier.

At 10th level, the warpriest can choose to grant a touched weapon the flaming burst or mythic undead bane special ability.

Mythic Travel Blessing

At 1st level, the effect of the agile feet ability lasts for 1 minute.

At 10th level, the warpriest extends his teleportation range by 40 feet or can take 2 creatures with him for every use of his blessing that he expends.

Mythic War Blessing

At 1st level, if an ally chooses to increase their speed, the increase is 20 feet instead of 10.

At 10th level, in addition to other benefits granted, a touched ally doesn’t suffer damage from the battle lust ability.

Mythic Blessing (selection)

The warpriest may select an additional blessing from her deity’s list of possible blessings. This mythic class feature can be selected more than once, but not more than enough times to have access to all of a deity’s blessings.

Mythic Focus Weapon

The warpriest receives Mythic Weapon Focus with the chosen weapon.

Mythic Orisons

The warpriest adds his mythic tier to the number of orisons he can prepare each day.

Mythic Sacred Weapon

The warpriest infuses his connection to his sacred weapons with mythic energies. He adds his mythic tier to his warpriest level when determining the damage dealt with a sacred weapon and the number of rounds per day he can enhance a sacred weapon for.

Additionally, he adds one of the following to his list of sacred weapon special abilities: agile, allying, bane, benevolent, conductive, corrosive, corrosive burst, dancing, defending, defiant, fervent, flaming burst, glorious, grayflame, guardian, icy burst, invigorating, liberating, sacred, shock, shocking burst, speed. In addition, a chaotic warpriest can add bewildering and deceptive; an evil warpriest can add cruel and ominous; a good warpriest can add compassionate and peaceful; a lawful warpriest can add courageous and truthful. A true neutral warpriest can add mimetic and stalking. Once selected, the ability cannot be changed. The warpriest adds another weapon special ability at each mythic tier beyond tier 1.

Mythic Spontaneous Casting

The warpriest selects one spell of a level he can cast from his class spell list. He can now cast this spell spontaneously, as he does cure spells. This mythic class feature may be selected more than once. Each time it is selected, it adds another appropriate spell to the warpriest’s list of spells that may be cast spontaneously.

Mythic Bonus Languages

The warpriest gains a number of bonus languages equal to his tier.

Mythic Fervor

The warpriest may expend one use of mythic power to heal, damage, or cast a prepared spell on an adjacent creature as a swift action.

Mythic Bonus Feats

Once per day, as a full-round action, the warpriest may change one combat feat he has selected. In essence, he loses one bonus feat, and gains a new bonus feat to replace it, as if he had retrained the feat. He may not swap out any feat he is using as a prerequisite.

In addition, for the purposes of these feats, the warpriest can select feats that have a minimum number of paladin levels as a prerequisite, treating his warpriest level as his paladin level.

Mythic Channel Energy

The warpriest adds his tier to all damage dealt or healed with his channel energy ability.

Mythic Sacred Armor

The warpriest adds his mythic tier to his warpriest level when determining the number of minutes he can enhance his sacred armor for. At mythic tier 1, the warpriest adds one of the following to his list of sacred armor special abilities: balanced, bolstering, calming, defiant, determination, impervious, invulnerability, mind buttressing, radiant, radiant flight, righteous, unbound, unrighteous, vigilant, withstanding. Once selected, the ability cannot be changed. The warpriest adds another armor special ability at each mythic tier beyond tier 1.

Mythic Aspect of War

The warpriest can use this ability without consuming its daily use by expending one use of mythic power.