Mythic Paladin Options
Table of Contents
- Mythic Aura of Good
- Mythic Detect Evil
- Mythic Smite Evil
- Mythic Divine Grace
- Mythic Lay on Hands
- Mythic Aura of Courage
- Mythic Divine Health
- Mythic Mercy
- Mythic Channel Energy
- Mythic Spell List
- Mythic Divine Bond
- Mythic Steed
- Mythic Weapon Divine Bond
- Mythic Aura of Resolve
- Mythic Aura of Justice
- Mythic Aura of Faith
- Mythic Aura of Righteousness
- Mythic Holy Champion
Mythic paladins are icons of virtue, able to turn the tide of battle against the most monstrous of foes.
Mythic Aura of Good
The paladin may expend one use of mythic power to gain an aura of menace (as the ability of creatures of the archon subtype) for a number of minutes equal to her mythic tier. The save DC is 10 + 1/2 the paladin’s level + 1/2 the paladin’s mythic tier + the paladin’s Charisma bonus. The paladin does not gain the racial bonus to DC a true archon gains.
Mythic Detect Evil
The paladin may use her detect evil ability as a swift action.
Mythic Smite Evil
If the paladin strikes a creature that is not evil with a smite evil attack, the paladin becomes aware the creature is not evil and may choose to deal no damage with the attack. If the paladin chooses to do this, the smite evil ends and does not count against the paladin’s number of smite evils per day.
Mythic Divine Grace
As a standard action, the paladin may expend one use of mythic power to grant an adjacent ally a bonus to saving throws equal to her Charisma bonus (as the divine grace class feature), for a number of rounds equal to her mythic tier.
Mythic Lay on Hands
The paladin may expend one use of mythic power to lay on hands an adjacent creature as a swift action.
Mythic Aura of Courage
The range of paladin’s aura of courage extends an additional five feet per mythic tier, and functions even if the paladin is unconscious (and for 24 hours after her death).
Mythic Divine Health
As a standard action, the paladin may expend one use of mythic power to grant an adjacent ally immunity as the divine health class feature, for a number of hours equal to her mythic tier.
Mythic Mercy
When the paladin uses her lay on hands, as a swift action, she may expend one use of mythic power to change her current mercies. She may switch any mercy she has for another mercy available to her at the same or lower level. The new selection of mercies last until she changes them again, or she next regains daily uses of lay on hands.
Mythic Channel Energy
The paladin adds her tier to all damage dealt or healed with her channel energy ability.
Mythic Spell List
The paladin can add one cleric spell of a spell level she can cast to her paladin class spell list. If she is mythic tier 5 she can add one inquisitor or ranger spell of a spell level she can cast to her paladin class spell list.
This mythic class feature may be selected more than once. Each time it is selected, it adds another appropriate spell to the paladin’s class spell list.
Mythic Divine Bond
The paladin’s bond to her god is so strong, it can grant multiple benefits. If the paladin has already selected the steed divine bond, she can also select the weapon divine bond. If she selects the weapon divine bond, she can also select the steed divine bond.
Alternatively, a paladin with a steed divine bond may choose to receive a mythic steed (see below), while a paladin with the weapon divine bond may select the mythic weapon divine bond (see below).
Mythic Steed
The paladin’s steed gains a portion of her mythic power. The steed gains the hard to kill base mythic ability. If the paladin is mythic tier 3, the steed also gains the amazing initiative base mythic ability. If the paladin is mythic tier 5, the steed also gains the recuperation base mythic ability. If the paladin is mythic tier 7, the steed also gains the mythic saves base mythic ability. If the paladin is mythic tier 9, the steed also gains the immortal base mythic ability.
Mythic Weapon Divine Bond
The paladin infuses her connection to divide power with her mythic energies. She adds her mythic tier to her paladin level when determining the effectiveness and duration of her divine weapon bond. Additionally, she may expend one use of mythic power to grant the bane weapon property to her bonded weapon (consuming an amount of bonus equal to the property’s cost, as normal with a divine weapon bond).
Mythic Aura of Resolve
The range of paladin’s aura of resolve extends an additional five feet per mythic tier, and functions even if the paladin is unconscious (and for 24 hours after her death).
Mythic Aura of Justice
The range of paladin’s aura of justice extends an additional five feet per mythic tier, and she may choose to active it by expending one use of mythic power.
Mythic Aura of Faith
The range of paladin’s aura of faith extends an additional five feet per mythic tier, and causes weapons affected to strike as good and cold iron (as well as whatever material they are actually made of).
Mythic Aura of Righteousness
The range of paladin’s aura of righteousness extends an additional five feet per mythic tier, and functions even if the paladin is unconscious (and for 24 hours after her death).
Mythic Holy Champion
The paladin’s DR become DR 10/–, and the banishment function of her smite evil does not end the smite evil ability (though it gains only one banishment effect per foe).