Spheres of Power

Mythic Occultist Options

Mythic occultists imbue all manner of relics with mysterious power and fuse their powers with raw magic in a magnificent mystic union.

Mythic Knacks

The occultist adds his mythic tier to the number of knacks he can prepare each day. He must pick those knacks that match a school from his chosen implement schools. Note that some implement schools have only one 0-level option (abjuration, enchantment, and illusion). If it is possible that an occultist might pick this class feature when he is not able to completely select his full complement of knacks, he cannot gain this class feature until he can. Similarly, it is possible that an occultist might gain this class feature, then because of implement schools chosen later and additional mythic tier gained, not be able to pick his full number of knacks, in which case he must wait until he can choose them.

Mythic Spell List

The occultist can add one psychic spell of a spell level he can cast to his occultist class spell list. If he is mythic tier 5 or higher, he can add one wizard spell of a spell level he can cast to his occultist class spell list. If he is mythic tier 10, he can add one medium spell of a spell level he can cast to his occultist class spell list. When adding a spell, it must match a school from one of his chosen implement schools. He must still choose the spell as a spell known (counting normally against his maximum spells known) to be able to cast the spell.

This mythic class feature may be selected more than once. Each time it is selected, it adds another appropriate spell to the occultist’s class spell list.

Mythic Focus Powers (Selection)

Once per day, as a full-round action, the occultist may change one focus power he has selected. In essence, he loses one focus power, and gains a new focus power to replace it, as if he had retrained the ability. He may not swap out any focus power he is using as a prerequisite. Base focus powers and resonant powers cannot be swapped.

Mythic Base Focus Powers (power)

Add the occult’s mythic tier to his occultist level to determine the effectiveness (and duration, if relevant) of any base focus power he possesses. This does not affect DC calculation.

Mythic Resonant Powers (power)

Add the occult’s mythic tier to his occultist level to determine the maximum potential bonus of any resonant powers he possesses, or effectiveness in other ways, if there is no maximum potential bonus.

Mythic Focus Powers

To take a mythic focus power, an occultist must have the non-mythic version of the focus power. No mythic focus power may be taken more than once. For convenience, focus powers are grouped by implement schools. If a particular implement school power is not mentioned, there is no mythic version. This does not impact what focus powers he has access to at each class level, nor does it affect DC calculation.

Note that there are no mythic focus powers for individual base focus powers or resonant powers; there are the Mythic Base Focus Powers (power) and Mythic Resonant Powers (power) class features instead (see above).

Abjuration Implements

Aegis

Add the occultist’s mythic tier to his occultist level to determine the bonus gained.

Energy Shield

Add the occultist’s mythic tier to his occultist level to determine the damage absorption gained.

Globe of Negation

Add the occultist’s mythic tier to his occultist level to determine duration and total number of spell levels that can be negated.

Loci Sentry

Add the occultist’s mythic tier to his occultist level to determine maximum radius and duration.

Conjuration Implements

Conjure Implement

Add the occultist’s mythic tier to his occultist level to determine duration.

Flesh Mend

Add the occultist’s mythic tier to his occultist level to determine the amount of damage healed.

Mind Steed

Add the occultist’s mythic tier to his occultist level to determine duration and whether or not he has access to improved base land speed and the fly speed option.

Psychic Fog

Add the occultist’s mythic tier to his occultist level to determine duration and whether or not he has access to the solid fog effect.

Purge Corruption

Add the occultist’s mythic tier to his occultist level to determine caster level.

Side Step

Add the occultist’s mythic tier to his occultist level to determine maximum range.

Divination Implements

Danger Sight

Add the occultist’s mythic tier to his occultist level to determine caster level.

Future Gaze

Add the occultist’s mythic tier to his occultist level to determine caster level.

Mind Eye

Add the occultist’s mythic tier to his occultist level to determine duration.

Object Seer

Add the occultist’s mythic tier to his occultist level to determine caster level.

Enchantment Implements

Binding Pattern

Add the occultist’s mythic tier to his occultist level to determine duration.

Forced Alliance

Add the occultist’s mythic tier to his occultist level to determine the duration.

Inspired Assault

Add the occultist’s mythic tier to his occultist level to determine the bonus.

Mental Discord

Add the occultist’s mythic tier to his occultist level to determine DC and duration.

Mind Slumber

Add the occultist’s mythic tier to his occultist level to determine duration.

Evocation Implements

Energy Blast

Add the occultist’s mythic tier to his occultist level to determine the amount of damage dealt.

Energy Ward

Add the occultist’s mythic tier to his occultist level to determine the resistance gained and its duration.

Light Matrix

Add the occultist’s mythic tier to his occultist level to determine duration.

Radiance

Add the occultist’s mythic tier to his occultist level to determine effective spell level (maximum 9th) and duration.

Shape Mastery

The occultist adds half his mythic tier to his Intelligence modifier to determine the maximum number of excludable squares.

Wall of Power

Add the occultist’s mythic tier to his occultist level to determine maximum wall length, damage, and duration.

Illusion Implements

Cloud Image

Add the occultist’s mythic tier to his occultist level to determine duration and whether or not he has access to the level 5 and 7 options.

Color Beam

Add half the occultist’s mythic tier to his occultist level to determine how the target is affected.

Masquerade

Add the occultist’s mythic tier to his occultist level to determine duration.

Mirage

Add the occultist’s mythic tier to his occultist level to determine caster level.

Shadow Beast

Add the occultist’s mythic tier to his occultist level to determine the spell level of summon monster he can duplicate.

Unseen

Add the occultist’s mythic tier to his occultist level to determine duration.

Necromancy Implements

Flesh Rot

Add the occultist’s mythic tier to his occultist level to determine the amount of damage.

Necromantic Servant

Add the occultist’s mythic tier to his occultist level to determine the servants’s duration and damage bonus, and whether or not he has access to the higher level options of this focus power.

Pain Wave

Add the occultist’s mythic tier to his occultist level to determine duration.

Psychic Curse

Add the occultist’s mythic tier to his occultist level to determine the memory lapse’s hourly duration and pain confusion’s days duration (but not the 1d4 round duration).

Soulbound Puppet

Add the occultist’s mythic tier to his occultist level to determine wizard level (for purposes of familiar powers and abilities) and duration.

Spirit Shroud

Add the occultist’s mythic tier to his occultist level to determine the number of temporary hit points gained, duration, whether or not he has access to the 4th level effect, and the resistance bonus granted if he does.

Transmutation Implements

Mind Over Gravity

Add the occultist’s mythic tier to his occultist level to determine duration.

Philosopher’s Touch

Add the occultist’s mythic tier to his occultist level to determine duration, the number of additional weapons he can touch, and whether or not he has access to the option gained at 11th level.

Quickness

Add the occultist’s mythic tier to his occultist level to determine duration.

Size Alteration

Add the occultist’s mythic tier to his occultist level to determine duration.

Telekinetic Mastery

Add the occultist’s mythic tier to his occultist level to determine duration.

Mythic Magic Item Skill

Add the occultist’s mythic tier to his occultist level to determine the bonus gained on his Use Magic Device checks.

Mythic Shift Focus

The occultist does not lose points of mental focus when shifting mental focus from one implement to another. The occultist can expend one use of mythic power to shift focus as a full-round action (instead of 1 minute), or two uses of mythic power to shift focus as an immediate action. This class feature is otherwise the same as the non-mythic version.

Mythic Aura Sight

Add half the occultist’s mythic tier on any Knowledge (religion) checks to determine an aura’s strength. The occultist can expend one use of mythic power to use this ability as a swift action (instead of a standard action).

Mythic Magic Circles

The occultist can have two circles in existence at a time created using this ability (instead of one). They cannot overlap.

Mythic Outside Contact

Add the occultist’s mythic tier to his level to determine the number of questions that can be asked (to a maximum of four, as normal). The outsider requires the minimum time to perform any task; for example, one hour to gather information, and one hour or one minute to make a delivery.

Mythic Binding Circles

Add half the occultist’s mythic tier to the DCs of his binding circle ability.

Mythic Fast Circles

Add the occultist’s mythic tier to his level to determine the duration of any circle he draws using this ability.

Mythic Implement Mastery

The occultist selects two implement schools, and gains implement mastery with both of them. The occultist must have at least two different implement schools to gain this ability and cannot select the same implement school twice.