Mythic Mesmerist Options
Table of Contents
- Mythic Knacks
- Mythic Spell List
- Mythic Consummate Liar
- Mythic Mesmerist Tricks (Flexibility)
- Mythic Mesmerist Tricks (Selection)
- Mythic Mesmerist Tricks
- Mythic Astounding Avoidance
- Mythic Compel Alacrity
- Mythic False Flanker
- Mythic Fearsome Guise
- Mythic Gift of Will
- Mythic Levitation Buffer
- Mythic Mask Misery
- Mythic Meek Facade
- Mythic Mesmeric Mirror
- Mythic Mesmeric Pantomime
- Mythic Misdirection
- Mythic Psychosomatic Surge
- Mythic Reflection of Weakness
- Mythic Shadow Splinter
- Mythic Spectral Smoke
- Mythic Vanish Arrow
- Mythic Painful Stare
- Mythic Towering Ego
- Mythic Bold Stare (Selection)
- Mythic Touch Treatment
- Mythic Manifold Tricks
- Mythic Mental Potency
- Mythic Glib Lie
- Mythic Masterful Tricks
- Mythic Cursed Sanction
- Mythic Faked Death
- Mythic Greater Mask Misery
- Mythic Mental Fallback
- Mythic Vision of Blood
- Mythic Rule Minds
Mythic mesmerists wield an indomitable guile to wield subtle but potent influence and to bend others to their will.
Mythic Knacks
The mesmerist adds his mythic tier to the number of knacks he can prepare each day.
Mythic Spell List
The mesmerist can add one psychic spell of a spell level he can cast to his mesmerist class spell list. If he is mythic tier 5 or higher, he can add one bard spell of a spell level he can cast to his mesmerist class spell list. If he is mythic tier 10, he can add one wizard spell of a spell level he can cast to his mesmerist class spell list. He must still choose the spell as a spell known (counting normally against her maximum spells known) to be able to cast the spell.
This mythic class feature may be selected more than once. Each time it is selected, it adds another appropriate spell to the mesmerist’s class spell list.
Mythic Consummate Liar
The mesmerist adds his mythic tier to his level to determine the bonus on Bluff checks.
Mythic Mesmerist Tricks (Flexibility)
As a standard action, the mesmerist may change one mesmerist trick that he has implanted in someone else (by touching them) or in himself to another mesmerist trick that he knows. If he knows two or more masterful tricks, he may change one of those instead. The mesmerist does not lose the use of the ability he spent on the previous trick. As part of the act of triggering a trick, the mesmerist can expend one use of mythic power to use this ability. For example, the mesmerist might have implanted fearsome guise in an ally, but when an enemy casts an enchantment spell at that ally, he changes that implanted trick to gift of will when he triggers the ally’s trick.
Mythic Mesmerist Tricks (Selection)
Once per day, as a full-round action, the mesmerist may change one mesmerist trick (but no masterful trick) he has selected. In essence, he loses one mesmerist trick, and gains a new mesmerist trick to replace it, as if he had retrained the ability. He may not swap out any mesmerist trick he is using as a prerequisite. Starting at 12th level, he may instead replace a masterful trick with a new masterful trick when using this ability.
Mythic Mesmerist Tricks
To take a mythic mesmerist trick, a mesmerist must have the non-mythic version of the mesmerist trick. No mythic mesmerist trick may be taken more than once. If a particular masterful trick is not mentioned, there is no mythic version.
Mythic Astounding Avoidance
Add half the mesmerist’s mythic tier on the subject’s saving throw.
Mythic Compel Alacrity
Add the mesmerist’s mythic tier to his level to determine the distance the subject can move.
Mythic False Flanker
Add half the mesmerist’s mythic tier to the DC to disbelieve the effect.
Mythic Fearsome Guise
Add half the mesmerist’s mythic tier to his Intimidate check.
Mythic Gift of Will
Add half the mesmerist’s mythic tier to the saving throw or skill check result.
Mythic Levitation Buffer
Add half the mesmerist’s mythic tier to his level to determine the DC and CMB.
Mythic Mask Misery
Add half the mesmerist’s mythic tier to 1d4 to determine the number of rounds triggering conditions are ignored.
Mythic Meek Facade
Add the mesmerist’s mythic tier to his level to determine the dodge bonus.
Mythic Mesmeric Mirror
Add the mesmerist’s mythic tier to his level to determine the number of images and duration.
Mythic Mesmeric Pantomime
Add half the mesmerist’s mythic tier to the skill check result.
Mythic Misdirection
Add half the mesmerist’s mythic tier to the Bluff check result.
Mythic Psychosomatic Surge
Add the mesmerist’s mythic tier to his level to determine the number of temporary hit points gained.
Mythic Reflection of Weakness
Add half the mesmerist’s mythic tier to the DC.
Mythic Shadow Splinter
Add the mesmerist’s mythic tier to his Charisma to determine the amount of reduced damage, and half his mythic tier to the DC to disbelieve the effect.
Mythic Spectral Smoke
Add the mesmerist’s mythic tier to his level to determine the duration, DC to disbelieve the effect, and radius.
Mythic Vanish Arrow
Add half the mesmerist’s mythic tier to the Sleight of Hand check result.
Mythic Painful Stare
The mesmerist adds his mythic tier to his level to determine his painful stare damage. The mesmerist can expend one use of mythic power to trigger this ability a second time during a round, but only to increase the mesmerist’s own damage dealt to the target. The mesmerist cannot trigger the ability twice on the same attack.
Mythic Towering Ego
The mesmerist adds his mythic tier to his Charisma score to determine his Charisma bonus on Will saving throws.
Mythic Bold Stare (Selection)
Once per day, as a full-round action, the mesmerist may change one bold stare he has selected. In essence, he loses one bold stare, and gains a new bold stare to replace it, as if he had retrained the ability. He may not swap out any bold stare he is using as a prerequisite.
Mythic Touch Treatment
The mesmerist can expend one use of mythic power to use touch treatment on a single target within close range (25 feet + 5 feet per 2 levels of the mesmerist).
Mythic Manifold Tricks
The mesmerist adds his mythic tier to his level to determine the number of concurrent tricks he can implant on himself.
Mythic Mental Potency
The mesmerist adds half his mythic tier to the increase to HD limit and total number of HD provided by mental potency. This increase only applies to mesmerist spells that he casts.
Mythic Glib Lie
The mesmerist adds his mythic tier to his level to determine the DC.
Mythic Masterful Tricks
To take a mythic masterful trick, a mesmerist must have the non-mythic version of the masterful trick. No mythic masterful trick may be taken more than once. If a particular masterful trick is not mentioned, there is no mythic version.
Mythic Cursed Sanction
Add the mesmerist’s mythic tier to his level to determine the DC and duration.
Mythic Faked Death
Add the mesmerist’s mythic tier to his level to determine the DC and duration.
Mythic Greater Mask Misery
Add half the mesmerist’s mythic tier to 1d4 to determine the number of rounds triggering conditions are ignored. A mesmerist must have the mythic mask misery trick and non-mythic greater mask misery to take mythic greater mask misery.
Mythic Mental Fallback
Add the mesmerist’s mythic tier to his level to determine the duration.
Mythic Vision of Blood
Add the mesmerist’s mythic tier to his level to determine the DC.
Mythic Rule Minds
When trying to mentally enslave a creature, the mesmerist can expend one use of mythic power to cause a non-mythic target to automatically fail the second saving throw.