Mythic Medium Options
Table of Contents
- Mythic Knacks
- Mythic Spell List
- Mythic Spirit
- Archmage Spirit
- Champion Spirit
- Guardian Spirit
- Hierophant Spirit
- Marshal Spirit
- Trickster Spirit
- Mythic Spirit Surge
- Mythic Shared Séance
- Mythic Haunt Channeler
- Mythic Location Channel
- Mythic Connection Channel
- Mythic Propitiation
- Mythic Ask the Spirits
- Mythic Astral Journey
- Mythic Trance of Three
- Mythic Spacious Soul
- Mythic Spirit Mastery
- Mythic Astral Beacon
Mythic mediums become one with the mightiest powers of the spirit world.
Mythic Knacks
The medium adds his mythic tier to the number of knacks he can prepare each day.
Mythic Spell List
The medium can add one spiritualist spell of a spell level he can cast to his medium class spell list. If he is mythic tier 5 or higher, he can add one occultist spell of a spell level he can cast to his medium class spell list. If he is mythic tier 10 he can add one psychic spell of a spell level he can cast to his medium class spell list. He must still choose the spell as a spell known (counting normally against her maximum spells known) to be able to cast the spell.
This mythic class feature may be selected more than once. Each time it is selected, it adds another appropriate spell to the medium’s class spell list.
Mythic Spirit
Choose a spirit. When the medium channels that spirit, that spirit’s spirit powers are enhanced; see below for details.
This mythic class feature may be selected more than once. Each time it is selected, the selected spirit’s spirit powers are enhanced.
Archmage Spirit
At 1st level, the medium selects an additional spell of each spell level from the sorcerer/ wizard list to add to his medium spell list and spells known.
At 6th level, when using arcane surge, the medium can expend one use of mythic power to avoid increasing the archmage’s influence.
At 11th level, when using wild arcana, the medium can expend one use of mythic power to avoid increasing the archmage’s influence.
At 17th level, the medium can use legendary archmage twice per day (instead of once per day).
Champion Spirit
At 1st level, the medium gains proficiency in an additional exotic weapon of the medium’s choice chooses each time he channels a champion spirit.
At 11th level, the medium gains the benefits of the Mobility feat while he when uses fleet charge (or Wind Stance if he already has Mobility).
At 17th level, the medium gains four combat feats of his choice each time he channels a champion spirit (instead of two).
Guardian Spirit
At 1st level, the medium also gains proficiency in two martial weapons of his choice, which he chooses each time he channels a guardian spirit.
At 6th level, the medium adds his mythic tier to his medium level to determine the DR and resistances gained.
At 11th level, if the enemy’s attack misses because of sudden block, the medium adds the surge die result that caused the enemy’s attack to miss as a competence bonus on the attack roll of the counterattack.
At 17th level, the medium can use legendary guardian twice per day (instead of once per day).
Hierophant Spirit
At 1st level, the medium selects an additional spell of each spell level from the cleric/oracle list to add to his medium spell list and spells known (instead of one spell per spell level).
At 6th level, the medium adds half his mythic tier to the number of times per day he can use channel energy.
At 11th level, the sacred bonus is doubled to +2.
At 17th level, the medium can use legendary hierophant twice per day (instead of once per day).
Marshal Spirit
At 1st level, the medium can use marshal’s order within 60 feet of the chosen ally (instead of 30 feet).
At 6th level, inspiring call lasts two rounds (instead of one) when used. At the start of the second round of the effect’s duration, the medium can change to what the bonus granted is applied as a free action if he wishes.
At 11th level, when using decisive strike as a swift action (but not as a standard action), the medium can expend one use of mythic power to avoid increasing the marshal’s influence.
At 17th level, when rolling the lesser spirit surge, the medium rolls the surge die twice and uses the better result. If the medium has the Mythic Spirit Surge ability, he instead rolls three times (instead of twice) and uses the best result.
Trickster Spirit
At 1st level, the medium chooses an additional two skills to benefit from trickster’s edge each time he channels a trickster spirit.
At 6th level, the medium’s target counts as flat-footed against the first two attacks the medium makes against that target in a day (instead of one attack).
At 11th level, when using transfer magic, the medium can expend one use of mythic power to avoid increasing the trickster’s influence.
At 17th level, the medium can choose a skill check result twice per day (instead of once per day).
Mythic Spirit Surge
The medium adds his mythic tier to his class level to determine which die type to use when using spirit surge. When rolling the spirit surge die, the medium rolls twice and uses the better result.
The medium can stack a use of (mythic) surge and spirit surge to influence the same d20 roll.
Mythic Shared Séance
The séance boon bonus is doubled.
Mythic Haunt Channeler
The medium adds his mythic tier to his level to determine the damage dealt to the haunt. If a haunt possesses the medium, he can expend one use of mythic power to automatically succeed on the Will save to end the possession.
Mythic Location Channel
The medium adds his mythic tier to his level to determine the duration of this ability. If the medium wishes to end the séance early, he automatically succeeds on the saving throw. The medium can expend one use of mythic power to create the séance in one minute (instead of 10 minutes).
Mythic Connection Channel
The medium does not require a connection to the deceased to use this ability, but if he does, increase the connection-based Will save modifier by his mythic tier. A different alignment does not affect the save DC. The medium must have mythic location channel to gain this ability.
Mythic Propitiation
The medium can use this ability twice per day (instead of once per day). Additionally, if the medium has no uses of this ability remaining, he can expend one use of mythic power to activate it again. The process still requires 10 minutes each time.
Mythic Ask the Spirits
The medium can expend one use of mythic power to contact a lesser deity on the Outer Planes, or expend two uses of mythic power to contact a greater deity.
Mythic Astral Journey
The medium can expend one use of mythic power to cast astral projection (self only), or expend two uses of mythic power to cast astral projection and take other willing creatures as well (per the spell). The medium still must provide the material component if he spends mythic power in this way. The medium must have spirit power (supreme) to gain this ability.
Mythic Trance of Three
The medium adds his mythic tier to his level to determine the duration of this ability.
Mythic Spacious Soul
The medium can host up to two allies’ spirits and is always dominant. If the medium ends the effect (for one or both spirits), the medium automatically succeeds on the saving throw.
Mythic Spirit Mastery
The medium can use his spirit surge ability an additional four times per day (instead of two times) without incurring influence. When channeling a weaker spirit, he can use his spirit surge ability an additional six times per day for each power he forgoes (instead of an additional four times).
Mythic Astral Beacon
The medium can use astral beacon for two rounds (instead of one round).