Mythic Armiger Options
Table of Contents
- Mythic Bulwark
- Mythic Armiger Talents
- Mythic Armor Training
- Mythic Citadel
- Mythic Crossbow Brace
- Mythic Defensive Training
- Mythic Picket
- Mythic Resist
- Mythic Shelter of Steel
- Mythic Slam
- Mythic Spear Brace
- Mythic Uncanny Block
- Mythic Reflect
- Mythic Defensive Maximization
- Mythic Armored DR
- Mythic Quick Strap
- Mythic Safeguard
- Mythic Advanced Armiger Talents
- Mythic Aegis
- Mythic Elemental Shield
- Mythic Improved Uncanny Block
- Mythic Spellguard, Lesser
- Mythic Spellguard, Greater
- Mythic Unkillable
- Mythic Shield Saint
The armiger class can be located in The Genius Guide to the Armiger, from Rogue Genius Games, and can also be found online at d20pfsrd.com.
The mythic armiger is a nearly indestructible juggernaut of armor and resilience.
Mythic Bulwark
The armiger continues to grant allies cover, even when flat-footed, paralyzed, petrified, or stunned. If unconscious or dead, the armiger may expend two points of mythic power to grant cover to adjacent allies for a number of rounds equal to his mythic tier.
Mythic Armiger Talents
To select a mythic armiger talent, the armiger must have the relevant talent. These mythic class features may be selected more than once, applying to a different armiger talent each time. The benefits of each mythic armiger talent are detailed below.
Mythic Armor Training
The armiger’s movement rate is never reduced by armor with which he is proficient.
Mythic Citadel
All foes must treat spaces adjacent to the armiger, and those the armiger threatens, as difficult terrain.
Mythic Crossbow Brace
When the armiger has a shield equipped, his ranged attacks do not provoke attacks of opportunity.
Mythic Defensive Training
The armiger may expend a use of mythic power to gain an additional feat from the defensive training list, for one minute per mythic tier.
Mythic Picket
The armiger adds his picket bonuses to attacks made as attacks of opportunity.
Mythic Resist
The armiger may expend a use of mythic power to be immune to all energy types he has selected with the resist talent for one minute per mythic tier.
Mythic Shelter of Steel
The armiger adds his mythic tier to the number of temporary hit points he gains with shelter of steel. These temporary hit points last until expended, the armiger uses the talent again, or when he sleeps or falls unconscious.
Mythic Slam
The armiger adds his mythic tier to all CMB checks made to bull rush or overrun foes, and to Strength checks made to break open doors and gates.
Mythic Spear Brace
When using a weapon from the spear or pole arm fighter weapon group that has reach, the armiger can use it to attack adjacent foes, as well as those he can attack due to reach.
Mythic Uncanny Block
When the armiger has a shield equipped, he is never considered to be flat-footed or to have lost his Dex bonus to AC against attacks from non-mythic sources, unless he is helpless.
Mythic Reflect
The armiger gains a bonus to Reflex for half damage equal to the armor check penalty of his armor.
Mythic Defensive Maximization
When in medium or heavy armor, the armiger may expend a use of mythic power to be immune to critical hits and sneak attacks. This ability lasts a number or rounds equal to half his mythic tier (minimum 1 round) when in medium armor, and a number of rounds equal to his mythic tier when in heavy armor.
Mythic Armored DR
When in medium armor, each time the armiger takes damage, one hit point of the damage is converted to nonlethal damage. In heavy armor, two points of damage is converted.
Mythic Quick Strap
The armiger may don or remove any armor with which he is proficient as a standard action.
Mythic Safeguard
The armiger adds half his mythic tier to the number of times per day he can use Safeguard (minimum +1).
Mythic Advanced Armiger Talents
As mythic armiger talents, with specific benefits detailed below.
Mythic Aegis
The armiger adds his shield bonus to all adjacent allies’ AC against attack rolls made to confirm critical hits, and grants his DR (if any) to damage adjacent allies take from critical hits and sneak attacks.
Mythic Elemental Shield
When the armiger uses the elemental shield ability, it grants the same resistance to all adjacent allies. The allies do not need to remain adjacent to keep the resistance for the ability’s duration. The armiger adds half his mythic tier (minimum +1) to the number of times he can use elemental shield.
Mythic Improved Uncanny Block
The armiger adds half his mythic tier (minimum +1) to the number of rogue levels a creature must have to be able to flank him when he has a shield in hand.
Mythic Spellguard, Lesser
The armiger can cast each spell he gains through lesser spellguard one additional time per day.
Mythic Spellguard, Greater
The armiger can cast each spell he gains through greater spellguard one additional time per day.
Mythic Unkillable
The armiger gains a number of hit points equal to 2 per level, in addition to those gained from unkillable.
Mythic Shield Saint
As a move action the armiger can expend a point of mythic power to make an adjacent ally immune to all critical hits and sneak attacks for a number of rounds equal to his mythic tier. The allies do not need to remain adjacent to keep the immunity for the ability’s duration.