Spheres of Power

Mythic Arcanist Options

Mythic arcanists are the creators of new and unheard artifacts, magic systems and bizarre demiplanes. Thanks to them, magic advances and progresses in their worlds.

Mythic Skill Points

The arcanist gains 1 additional skill point per level, which must be spent on Craft, Knowledge, Spellcraft, or Use Magic Device.

Mythic Skills

The arcanist adds half his mythic tier (minimum +1) to all Knowledge skills she has at least one rank in.

Mythic Spell List

The arcanist can add one witch spell of a spell level she can cast to her arcanist class spell list. If she is mythic tier 5 she can add one psychic or spiritualist spell of a spell level he can cast to her arcanist class spell list. If she is mythic tier 10 she can add one spell from any class list of a spell level he can cast to her arcanist class spell list. She must still take time and make a roll to learn the spell, but she is considered to always have access a source of the spell (as if she had another spellcaster’s spellbook with the spell in it). This mythic class feature may be selected more than once. Each time it is selected, it adds another appropriate spell to the arcanist’s class spell list.

Mythic Cantrips

The arcanist adds her mythic tier to the number of cantrips she can prepare.

Mythic Spellbooks

The arcanist creates one spellbook that contains all the secrets of a specific arcane school (if she has the mythic school understanding exploit) or sorcerer bloodline (if she has the mythic bloodline development exploit). If the arcanist prepares spells from this spellbook when she first prepares spells for the day, she gains all the advantages of a specialist wizard of the selected arcane school or a sorcerer with the selected bloodline, in addition to the school or bloodline powers she selected with her mythic exploits. She gains only one bonus spell slot of each level for specialist spells, though she may use this slot for spells of her actual school or the school associated with her mythic spellbook. Bloodline spells are added to the arcanist’s list of known spells and prepared spells, but she does not gain bonus spell slots to cast them.

The arcanist can only possess one such spellbook at a time, and no other spellcaster may learn or prepare spells from it. If it is destroyed, the arcanist can create it without access to a spellbook containing the same spells by re-scribing all the spells it contained. It must contain at least one spell of every spell level the arcanist can cast.

An arcanist must have the mythic school understanding or mythic bloodline development exploits before she can take this mythic class feature. An arcanist may take this mythic class feature more than once. Each time, it allows her to create a new spellbook with the secrets to another arcane school or sorcerer bloodline.

Mythic Arcane Reservoir

The arcanist may expend one use of mythic power to add one point to her arcane reservoir. Once per day the arcanist may expend 3 points from her arcane reservoir as a free action to recover one use of mythic power.

Mythic Exploits (Selection)

Once per day as a full-round action, the arcanist may change one exploit (but not mythic exploit or greater exploit) she has selected. In essence, she loses one exploit, and gains a new exploit to replace it, as if she had retrained the class feature. She may not swap out any exploit she is using as a prerequisite.

This mythic class feature may be selected more than once, but not more times than the total number of exploits the arcanist has. Each time it is selected, it allows her to swap out an exploit one additional time per day. She may swap out the same exploit multiple times, or swap out different exploits.

Mythic Exploits (Power)

The arcanist may make one exploit she has selected mythically powerful. Each mythic arcanist exploit has its own specific benefits, detailed below.

Mythic Acid Jet

The damage dealt increases to 1d10 points of acid damage + the arcanist’s Charisma modifier, increasing by 1d10 points every 2 levels after 1st (maximum 10d10). Any creature that fails its Fortitude save takes 2d6 points of acid damage at the start of its turn for 1d4 rounds, in addition to being staggered.

Mythic Arcane Barrier

The arcanist adds her tier to the number of hit points she gains, and to the number of minutes the barrier lasts.

Mythic Arcane Weapon

At mythic tier 1, the arcanist adds one of the following to her list of arcane weapon special abilities: allying, benevolent, bewildering, conductive, corrosive, corrosive burst, dispelling, dispelling burst, disruption, ghost touch, merciful, peaceful, silencing, vicious. Once selected, it cannot be changed. The arcanist adds another weapon special ability at each mythic tier beyond tier 1.

If the arcanist is mythic tier 5 or higher, she may select one of the following: adaptive, anchoring, burning, called, countering, courageous, distracting, greater distracting, glamered, glorious, guardian, impervious, mimetic, obliviating, sapping, seaborne, thundering, vicious, wounding.

If the arcanist is mythic tier 10, she may select one of the following: anarchic (if chaotic), axiomatic (if lawful), bane, heartseeker, holy (if good), negating, unholy (if evil).

Mythic Bloodline Development

The arcanist can use her selected bloodline’s 1st-level power as though she were a sorcerer of her arcanist level. As a swift action, the arcanist can expend both 1 point from her arcane reservoir and one use of mythic power to gain another power from the same bloodline and use it as a sorcerer of her arcanist level for a number of rounds equal to her Charisma modifier (minimum 1). The arcanist still has to meet the minimum level prerequisites to use a bloodline power.

Mythic Consume Magic Items

When using this exploit, the arcanist adds a number of points to her arcane reservoir equal to the level of the spell contained in the item (1st-level spells included). In addition, there is a 50% chance that the arcanist is able to extract power from an item without draining it. Lastly, the arcanist can use this ability in reverse, expending points from her arcane reservoir to recharge a magic item: a number of points equal to ½ the spell level (minimum 1) contained in the item will cause a wand to recover 5 charges and any other item to recover 1 charge. Mythic consume magic items works on any magic item with charges and can drain more than 1 charge per day from a magic staff.

Mythic Counterspell

The arcanist adds her mythic tier to her Spellcraft check to identify a spell to counter. If she expends one use of mythic power, she automatically succeeds at the check to identify a spell from a non-mythic source.

Mythic Dimensional Slide

The arcanist can take with her a number of other adjacent willing creatures equal to ½ her mythic tier (minimum 1). If she expends one use of mythic power, she can teleport back and forth between her starting point and her destination point for a number of rounds equal to her mythic tier, though she can still teleport only once per round. Additionally, when expending mythic power in this way, she may affect targets within a range of 20 feet, +5 feet for every additional tier beyond her first.

Mythic Energy Shield

The arcanist gains the benefits of a planar adaptation spell for the ability’s duration.

Mythic Familiar

The arcanist’s familiar is considered a mythic creature with a mythic tier equal to half its master’s (minimum tier 1). The arcanist may choose to have any spell she casts originate and calculate its range from her familiar, rather than from herself. She must either be able to see her familiar, or have line of effect to her familiar, to cast spells in this way.

Mythic Flame Arc

The damage dealt increases to 1d10 points of fire damage + the arcanist’s Charisma modifier, plus 1d10 points every 2 levels after 1st (maximum 10d10). Any creature that fails its Reflex saving throw catches on fire, taking 2d6 points of fire damage each round until the fire is extinguished. Attempts to extinguish this fire use the same DC of the original save.

Mythic Force Strike

At 4th, 7th, and 10th tier, she may create an additional blast. Blasts can strike the same target or different targets, one at a time or all together, and the missiles bypass the shield spell and similar effects as if they were mythic magic missiles.

Mythic Ice Missile

The damage dealt increases to 1d10 points of cold damage + the arcanist’s Charisma modifier, plus 1d10 points every 2 levels after 1st (maximum 10d10). Any creature that fails its Fortitude save is also entangled for 1d6 rounds.

Mythic Item Crafting

The arcanist gains the mythic version of her chosen item creation feat.

Mythic Lightning Lance

The damage dealt increases to 1d10 points of electricity damage + the arcanist’s Charisma modifier, plus 1d10 points every 2 levels after 1st (maximum of 10d10). The target is also blinded for 1 round if it fails its Fortitude save.

Mythic Metamagic Knowledge

The arcanist gains the mythic version of her chosen metamagic feat.

Mythic Metamixing

The arcanist can add the mythic version of the chosen metamagic feat to a spell. If she expends one use of mythic power, she can use the non-mythic version of a metamagic feat she doesn’t possess with this ability.

Mythic Potent Magic

Whenever the arcanist expends 1 point from her arcane reservoir to increase the caster level of a spell, the caster level increases by 3 instead. Whenever she expends 1 point from her arcane reservoir to increase the spell’s DC, it increases by 3 instead.

Mythic Quick Study

The arcanist can replace a number of prepared spells equal to her mythic tier by expending 1 point from her arcane reservoir.

Mythic School Understanding

The arcanist can use all of her selected school’s 1st-level abilities as though she were a wizard of her arcanist level. As a swift action, the arcanist can expend both 1 point from her arcane reservoir and one use of mythic power to gain another ability from the same school and use it as a wizard of her arcanist level for a number of rounds equal to her Charisma modifier (minimum 1).

Mythic See Magic

The arcanist chooses three detect spells (spells with “detect” in their name) when she first gains this exploit. Her see magic ability now functions as if she concentrated for 3 rounds on all those spells.

Mythic Spell Disruption

A spell effect is suppressed for a number of rounds equal to the arcanist’s Charisma modifier plus her mythic tier, and can suppress a spell for two creatures at a time. A non-mythic unwilling target is not entitled to a save against this ability.

Mythic Spell Resistance

The arcanist adds her tier to the number of minutes this ability lasts.

Mythic Spell Tinkerer

The arcanist can use this ability on effects or targets of spells within 30 feet of her. A non-mythic unwilling target is not entitled to a save against this ability.

Mythic Swift Consume

The arcanist can use the consume spells class feature or the consume magic items exploit as immediate actions.

Mythic Consume Spells

The arcanist adds her tier to the number of times per day she can use consume spells. By expending one use of mythic power, she can add points to her arcane reservoir without losing the selected spell slot.

Mythic Greater Exploits (Selection)

Once per day as a full-round action, the arcanist may change one greater exploit (but not mythic exploit, or exploit) she has selected. In essence, she loses one greater exploit, and gains a new greater exploit to replace it, as if she had retrained the class feature. She may not swap out any greater exploit she is using as a prerequisite. An arcanist may select an exploit to replace her greater exploit, and it is treated as a greater exploit for purposes of all the greater exploit selection class features (allowing her to replace it with greater exploits using this ability, but not with mythic exploits).

Mythic Greater Exploits (Power)

As mythic exploits (power). Each mythic greater arcanist exploit has its own specific benefits, detailed below.

Mythic Alter Enhancements

The arcanist can exchange her weapon’s enhancement bonus with special abilities or vice versa, as long as the total cost of the weapon’s magic properties stays the same. If the arcanist expends one use of mythic power, the exploit’s effect is permanent until it is used again.

Mythic Burning Flame

If the arcanist expends 2 points from her arcane reservoir instead of one, non-mythic targets are not entitled to a saving throw to avoid catching fire. Water doesn’t automatically extinguish the flames but grants a +10 bonus on the save.

Mythic Counter Drain

The arcanist regains a number of points to her arcane reservoir equal to the level of the spell countered. She can instead choose to regain one use of mythic power for every three spell levels (rounded down), to a maximum of 3 points at 9th level.

Mythic Dancing Electricity

If the arcanist expends 2 points from her arcane reservoir instead of one, nonmythic targets are not entitled to a saving throw to avoid being blinded or to halve the damage.

Mythic Energy Absorption

Whenever the arcanist’s energy shield exploit prevents any amount of damage, she can use an exploit that deals energy damage of any type without expending points from her arcane reservoir.

Mythic Greater Counterspell

The arcanist can counter a spell by expending one arcanist spell slot of any level.

Mythic Greater Metamagic Knowledge

The arcanist gains the mythic version of the chosen metamagic feat and can change any of the metamagic feats she possesses for a number of times per day equal to ½ her tier.

Mythic Greater Spell Disruption

The arcanist adds her mythic tier to the dispel check. If she expends one use of mythic power, the disruption is permanent if used on a non-mythic spell or magic item.

Mythic Greater Spell Resistance

The spell resistance granted by this exploit applies even to spells that don’t normally allow itl. In addition, by expending one use of mythic power, the arcanist can become immune to one specific spell she knows for the ability’s duration.

Mythic Icy Tomb

If the arcanist expends 2 points from her arcane reservoir instead of one, the target is paralyzed rather than entangled as long as the ice remains if it fails its saving throw. The Dexterity damage is suffered as normal. A non-mythic target cannot break free from the ice, and melting it requires more than 20 points of fire damage with a single attack.

Mythic Lingering Acid

If the arcanist expends 2 points from her arcane reservoir instead of one, the target must succeed at an additional Fortitude saving throw or be permanently maimed by the acid, taking a -2 penalty on attack rolls and reducing its base speed by 5 feet. This penalty can be cured with a lesser restoration spell or similar effect.

Mythic Redirect Spell

The arcanist retains control of a redirected spell for a number of rounds equal to her tier for each point spent from her arcane reservoir. If she expends one use of mythic power, she doesn’t need to make a caster level check to use this exploit.

Mythic Resistance Drain

The arcanist adds a number of points to her arcane reservoir equal to the level of the spell she was protected from. She can retain a number of points in excess of her arcane reservoir’s normal maximum capacity equal to her mythic tier.

Mythic Syphon Spell

The arcanist adds a number of points to her arcane reservoir equal to the disrupted spell’s level. This functions with any spell of 1st level or higher.

Mythic Spell Thief

The arcanist can transfer a stolen spell to a creature other than herself. She can have a number of transferred spells active simultaneously equal to ½ her tier.

Mythic Suffering Knowledge

The arcanist can use this exploit with spells from any class list. The spell still has to be of a level she can cast. The ability remains in effect until the next time the arcanist prepares her spells.

Mythic Magical Supremacy

The arcanist only needs to expend a number of points from her arcane reservoir equal to ½ + the level of the spell to be cast when she converts arcane energy into spells. She can instead cast that spell as a mythic spell (even if she doesn’t know it’s mythic version) by spending a number of points equal to its level +1.