Inspired Inventor
The process of invention does not always stem from research or understanding. Sometimes, strange flashes of inspiration, guided by alien forces of genius, are responsible for technological wonders. Inspired inventors are mages and technicians who have been touched by some incomprehensible spark of lore, allowing them to temporarily construct equipment which even they do not know how to fully operate.
Class Skills
An inspired inventor gains Knowledge (engineering) as a class skill and loses Knowledge (nature) as a class skill.
Proficiencies
An inspired inventor is proficient with simple weapons. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.
This alters weapon and armor proficiencies.
Blended Training
An inspired inventor gains a combat or magic talent every time he gains a class level. Inspired inventors use their casting ability modifier as their practitioner modifier.
This replaces magic talents
Technical Inspiration (Ex)
An inspired inventor gains the Tinker sphere as a bonus sphere at 1st level. The inspired inventor can create temporary gizmos by shaping shadowstuff. If the inspired inventor creates a figment of a gizmo that he knows how to create, as a free action he may spend 1 shadow point to allow it to work as a functional gizmo for the illusion’s duration, as if he had constructed it on the spot.
A figment needs to have all the senses needed to operate the gizmo, and senses it does not have do not function (for example a figment without the Illusionary Sound talent made into a communicator would be unable to produce sound). The illusionary gizmo does not count towards the inspired inventor’s maximum number of gizmos. Once the illusion is over, the gizmo vanishes. A second use of this ability immediately ends the duration of the previous use. The inspired inventor may not create mechanoids or AI this way.
Gizmos created this way are still illusions woven with shadow magic, and have the shadow magic descriptor applied. Creatures may attempt Will saves to disbelieve the gizmo’s effects, and such illusory gizmos have 1/5th their normal hit points and a hardness of 0.
This replaces master illusionist.
Unknown Energetics (Su)
At 1st level, the inspired inventor may spend a shadow point in place of a battery use for any gizmo that he may activate.
This replaces shadowmark.
Miraculous Builder (Ex)
At 4th level and every 4 levels thereafter, when using technical inspiration, the inspired inventor may have an additional gizmo created at a time. If the inspired inventor has the Complex Illusion talent, he may create multiple gizmos as part of the same action, spending a shadow point for each. This replaces truesight.
Inspired Construction (Su)
At 6th level, when using the technical inspiration ability, the inspired inventor may treat himself as having one Tinker sphere (gizmo) talent he does not possess for the purpose of determining what gizmos he can create or how created gizmos function. In addition, the inspired inventor may install any created gadgets onto equipment or willing creatures as part of the action to create them.
At 12th level, the inspired inventor may emulate up to two (gizmo) talents with a single use of technical inspiration and may emulate three at a time at 18th level.
This replaces create reality.
Manifold Technologies (Su)
At 10th level and 14th level, the inspired inventor gains a single item creation feat for which he meets the prerequisites for.
This ability replaces hide in plain sight and see in darkness.
Of My Own Invention (Su)
At 20th level, the inspired inventor’s type changes to construct, except that he retains his Constitution score, does not receive bonus hit points for his size, retains his ability to heal damage on his own, is not immediately destroyed at 0 hit points, can be raised or resurrected normally, and is affected by magical healing effects normally. The inspired inventor does not recalculate Hit Dice, base attack bonus, or saving throws.
This replaces feytouched.
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book
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