Hippogriff (CR 3/MR 1)
This large, brown, horse-like creature has a hawk’s wings, talons, and hooked beak.
Mythic Advanced Hippogriff (CR 3/MR 1)
XP 800
Pathfinder Roldeplaying Game Bestiary 2
N Large magical beast (mythic)
Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +11
Defense
AC 21, touch 16, flat-footed 14 (+4 Dex, +2 dodge, +5 natural, –1 size)
hp 48 (4d10+26)
Fort +8, Ref +9, Will +4
Offense
Speed 40 ft., fly 100 ft. (average)
Melee bite +7 (1d6+4), 2 claws +7 (1d4+4)
Space 10 ft.; Reach 5 ft.
Special Attacks mythic power (1/day, surge 1d6), piercing screechMA
Statistics
Str 19, Dex 20, Con 18, Int 2, Wis 16, Cha 13
Base Atk +4; CMB +9; CMD 25 (29 vs. trip)
Feats DodgeMF, Wingover
Skills Fly +9, Perception +11; Racial Modifiers +4 Perception
SQ aerial aidMA
Ecology
Environment temperate hills or plains
Organization solitary, pair, or flight (7–12)
Treasure none
Special Abilities
Piercing Screech (Ex) Once per minute as a standard action, a mythic hippogriff can emit a powerful screech that deafens all non-hippogriffs within a 30-foot radius spread for one minute (DC 16 Fortitude negates). Creatures adjacent to the hippogriff are stunned for 1 round on a failed save and deafened for 1 round even on a successful save. A mythic hippogriff can use this ability as a swift action during a surprise round. A mythic hippogriff’s rider gains a +2 circumstance bonus to this saving throw if it takes preparations to protect its ears. The save DC is Constitution-based.