Spheres of Power

Hatemonger Creature (CR +2)

No one knows where the hatemonger parasite originated—the most prevalent theory is that a sect of devils created it as a tool to regiment their kind against demons and other enemies. Most scholars figure it has been around at least since civilization started. They attribute sudden eruptions of war, genocide, and other atrocities which have no other explanation to this creature. While humanoids do not need much incentive to commit terrible acts against fellow humanoids, whether they are of the same race or not, the parasite gives them a gentle nudge in that direction. Targeting the most charismatic of creatures, it wears down its victim’s willpower, eventually urging its host to foment fear and anger where the host lives towards those who are different, those who have more, or other scapegoats for whatever ails its community.

Creating a Hatemonger Creature

“Hatemonger” is an acquired template that can be added to any intelligent corporeal creature. A hatemonger creature uses all the base creature’s statistics and abilities except as noted here.

CR: +2

Alignment: Always lawful evil.

Size: Increases one size category to a maximum of Medium. Medium and larger creatures retain their size category.

Type: Type remains the same, but loses subtypes relating to lawful or good alignments.

Armor Class: Gains a +2 deflection bonus, or increases an existing bonus by +2. Against a designated enemy creature, the hatemonger gains an additional +4 deflection bonus.

Defenses/Qualities: Gains immunity to mind-affecting charm and compulsion effects.

Attacks: A hatemonger retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. Additionally, it gains the ability to summon a weapon with which it is automatically proficient (see Weapon of Might and Righteousness).

Special Abilities: The creature gains the following special abilities.

Stoke the Masses: If a hatemonger is allowed to orate for at least 30 minutes, it can cast mass charm monster (CL equal to the base creature’s hit dice) on all creatures listening to it. The save DC is Charisma-based and increases by 2 for each extra 30 minutes the creature speaks. The charm effect lasts for 1 day per hit die of the base creature. Additionally, each charmed creature is affected as if it had rage cast on it for the duration of the charm.

Impart Hate: Once per week, the parasite spawns a copy of itself. Its host can transfer the new parasite to another creature with a successful touch attack.

Make an Example: Once per day, the hatemonger may invoke a spell-like ability on a designated enemy. The ability’s CL equals the base creature’s hit dice, save DCs are Charisma- based, and the ability depends on the creature’s hit dice (abilities offering two options allow the creature to choose one at the time it is used):
Hit Dice Effect
6 or fewer Lightning bolt
7-10 Order’s wrath/Unholy blight
11-14 Flame strike
15 and higher Blasphemy/Dictum

Weapon of Might and Righteousness: As a swift action, the hatemonger may summon an appropriate weapon to rally its thralls. Typically, this weapon takes the form of an axe or a sword. Any charmed creature in sight of the weapon gains a +2 morale bonus to its attack and damage rolls against its hated enemies. Meanwhile, the hatemonger’s weapon acts as a bane weapon against its enemies.

Abilities: Increase from the base creature as follows: Con +4 (+2 to hit points per hit die and Fortitude saves) and Cha +6 (+3 to Bluff, Diplomacy, Disguise, Handle Animal, Intimidate, Perform, and Use Magic Device; attempts to influence others; Channel Energy DCs; and any of the creature’s Charisma-based DCs). The hatemonger’s Int score is 10 or the base creature’s Int, whichever is higher.

Feats: Gain Compelling Oratory, Iron Will and Persuasive as additional feats.