Spheres of Power

Grim Disciple

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Ultimate Spheres of Power
$29.99
Wyrd. Nemesis. Doom. Fate has a darker side to her, and the grim disciple taps into its power to curse her enemies to oblivion. Drawing inspiration from the great black dogs known as coin-sìth, she blends a facility with curses with the ability to take advantage of an opponent’s marked fate in battle.

Black Dog’s Maw

At 1st level, the grim disciple gains the Fate sphere and a bonus curse talent from the Fate sphere, as well as the Neutrality drawback. This drawback does not grant an additional talent and may be bought off as normal. In addition, the grim disciple uses her class level as her caster level for (curse) talents from the Fate sphere. This stacks normally with caster levels gained from other sources.

This replaces the talent gained at first level and the mystic combat gained at 2nd level, but still counts as possessing the mystic combat class feature at 2nd level.

Malocchio (Ex)

At 3rd level, the grim disciple may spend a spell point to reduce the casting time of a (curse) talent by one step. (Swift actions cannot be further reduced.) At 11th level she may spend a spell point to reduce it by two steps.

This ability replaces stalwart and mystic defense.

Brand of Ill Fate (Su)

Starting at 7th level, the grim disciple gains a bonus equal to her casting ability modifier (minimum 1) to attack and damage rolls against any creature affected by a curse effect.

This ability replaces marked.


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Get Ultimate Spheres of Power Get the Original RulebookU
Get Expanded OptionsU Get Expanded Options 2
Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
Death HandbookU Destruction HandbookU Divination HandbookU Enhancement HandbookU
Fate HandbookU Illusion HandbookU Life HandbookU Light HandbookU
Mind HandbookU Nature HandbookU Protection HandbookU Telekinesis HandbookU
Time HandbookU War HandbookU Warp HandbookU Weather HandbookU
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Apex Shifter Casting Traditions Casting Traditions 2 Cognition Talents
Cohorts and Companions Dark ApocryphaU Debilitating Talents 2 Destruction ApocryphaU
Light ApocryphaU Nature (Air) PackageU Nature (Earth) ApocryphaU Nature (Fire) ApocryphaU
Nature (M/P/W) ApocryphaU Nature (Spirit) ApocryphaU Protokinesis ApocryphaU Sidhe Court
Other Spheres Products
Archetypes of PowerU Archetypes of Power 2 The Bear Sphere The Blood SphereU
Blood and Portents Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU
Initiate's Handbook Items of PowerU The Jester's Handbook Mythic Spheres of Power
The Technomancy Sphere Treasures of the Spheres Treasures: Weapons and Tools The Wraith ClassU
Wild Magic Woodfaring Adventures Worlds of Power The Youxia's Handbook
Bestiary: Fey and Feyfolk The High Magic Handbook Realmwalker's Handbook Bestiary: Fiends of the Cosmos
Adventures
Wreckage to Deliverance Wreckage to Deliverance Player's Guide

U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book