Traits (DRS)
Table of Contents
This section contains traits printed in DRS content, such as Polished Spheres and other books. These traits are in addition to the ones normally available (see traits).
Where applicable, a sphere referenced in this section refers to the Polished version of that sphere.
Combat
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Faith
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Magic
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Augmentor Specialist
Source: Diamond Polished Spheres: Dark Sphere
Your classical training taught you that the embellishments to the magic you create should be anything but ordinary.
Category Magic
Spellcraft is always a class skill for you. In addition, once per day, you may reduce the cost of a single Polished Sphere augment by 1 (minimum 0).
Shadow of Doubt
Source: Diamond Polished Spheres: Dark Sphere
You have a talent for creating those flickers in the dark,
Category Magic
You gain a +1 trait bonus to caster level with the Dark sphere and 1 other magic sphere of your choice. This trait bonus cannot cause your caster level in a sphere to exceed your Hit Dice. In addition, you gain a +1 bonus to Bluff and Intimidate while within a darkened area.
Region
Night Watch
Source: Diamond Polished Spheres: Dark Sphere
You were regularly placed on the night watch, staring out into the darkness to watch for the hungering monsters which lurked beyond the wall.
Category Region
You gain darkvision 5 feet, increasing by +5 feet per 4 Hit Dice. If you already possess darkvision, instead increase that darkvision by this amount.
Social
Anonymity’s Shadow
Source: Diamond Polished Spheres: Dark Sphere
The night hides your face and your intentions.
Category Social
Once per day as a standard action, you may gain the benefits of the Cloaking Darkness obfuscation option with the gaze into the abyss augment, functioning in any area of illumination except bright light. The caster level of this effect is equal to your Hit Dice and lasts for 10 minutes. This is a supernatural ability.