Spheres of Power

Devil, Bearded (CR 6/MR 2)

This seething devil deftly wields a vicious, saw-toothed glaive, while below its toothy maw writhes a hideous, twitching beard.

Mythic Barbazu (CR 6/MR 2)
XP 2,400
Pathfinder Roleplaying Game Bestiary
LE Medium outsider (devil, evil, extraplanar, lawful, mythic)
Init +6; Senses darkvision 60 ft., see in darkness; Perception +10

Defense

AC 21, touch 12, flat-footed 19 (+2 Dex, +9 natural)
hp 77 (6d10+44)
Fort +9, Ref +7, Will +3
Defensive Abilities glaive parryMA; DR 5/epic and good, or epic and silver; Immune fire, poison; Resist acid 10, cold 10; SR 17

Offense

Speed 40 ft.
Melee +1 glaive +14/+9 melee (1d10+8 plus infernal woundMA) or 2 claws +11 melee (1d6+5)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 glaive)
Special Attacks beard, lunging sweepMA (DC 18), mythic power (2/day, surge +1d6)

Spell-Like Abilities (CL 12th)
At will—greater teleport (self plus 50 lbs. of objects only)
1/day—summon (level 3, 1 non-mythic bearded devil or 6 lemures, 50%)

Statistics

Str 21, Dex 15, Con 19, Int 6, Wis 12, Cha 10
Base Atk +6; CMB +11; CMD 23
Feats Improved Initiative, Power Attack, Weapon Focus (glaive)MF
Skills Climb +14, Intimidate +7, Perception +10, Sense Motive +6, Stealth +11
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.
SQ hellfuryMA

Ecology

Environment any (Hell)
Organization solitary, squad (1 mythic barbazu and 2–12 nonmythic barbazus), or troop (1 mythic barbazu and 10–40 non-mythic barbazus)
Treasure standard (+1 glaive, other treasure)

Special Abilities

Beard (Ex) If a mythic barbazu hits a single opponent with both claw attacks, it also lashes at the same target with its spiky, filthy beard. The victim takes 1d8+2 points of damage and must succeed on a DC 17 Fortitude save or contract devil chills. The save DC is Constitution-based.

Devil Chills: Disease—injury; save Fort DC 17; onset 1d4 days; frequency 1/day; effect 1d4 Str damage; cure 3 consecutive saves.

Glaive Parry (Ex) This ability functions like the block attacks Universal Monster ability, as described in Pathfinder Roleplaying Game Mythic Adventures, though the mythic barbazu must be wielding its glaive to use the ability. However, a mythic barbazu can also use this ability to block an attack against itself or against an ally within reach of its glaive by spending one use of its mythic power as an immediate action. This use is in addition to the normal usage of block attacks once per round.

Hellfury (Su) Once per hour, a mythic barbazu can slip into a ferocious battle-frenzy that lasts 2 minutes. While in this frenzied state, the mythic barbazu gains a +2 bonus to all melee attacks, melee damage, Fortitude and Will saves, and Strength- and Constitution- based ability checks and skill checks. Additionally, while under the effect of its hellfury, if a mythic barbazu is hit with a melee attack, it can expend 1 use of its mythic power as an immediate action to make a melee attack against the creature that hit it. This melee attack is at the mythic barbazu’s highest attack bonus, even if the mythic barbazu already attacked in the round.

Infernal Wound (Su) The damage a mythic barbazu deals with its glaive inflicts persistent wounds that cause 2 points of bleed damage. Bleed caused from an infernal wound is particularly difficult to stanch—a DC 17 Heal check stops the damage, and any attempt to heal a creature suffering from an infernal wound must succeed on a DC 16 caster level check or the spell does not function. Success indicates the healing works normally and stops all bleed effects on the victim. The infernal wounds caused by a mythic barbazu are a supernatural ability of the devil, not of the weapon.

Lunging Sweep (Ex) As a special full attack action, a mythic barbazu can make one melee attack with its glaive at its highest base attack bonus against each opponent it threatens with its glaive; it cannot attack adjacent foes with this ability. The mythic barbazu must make a separate attack roll against each opponent. Creatures damaged by this attack are knocked prone and staggered for 1d4 rounds (DC 18 Fortitude negates). If the mythic barbazu expends one use of its mythic power when using this ability, it can attack adjacent opponents with this ability and the save DC is increased by 2. The save DC is Strength-based.