Spheres of Power

Confluence

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Saying that these sages were attuned to nature would be an incredible understatement; and one that many may take offense to. Known as a confluence, these paragons of the natural world train themselves to become formidable conduits of nature, learning from primordial spirits and honing their elemental abilities to eventually become balanced among most (if not all) elements.

Martial Arts

The confluence must choose the Boxing, Brute, Open Hand, or Wrestling sphere with the style talent gained at first level. Additionally, the confluence treats his sage level as his base attack bonus when calculating his combat maneuver bonus and combat maneuver defense; this stacks with base attack bonus gained from other classes.

This alters style talents.

Restricted Ki

The confluence cannot spend 1 ki point to increase his speed or grant himself a dodge bonus to AC.

This alters ki pool.

Natural Focus

The confluence must choose ki convergent as his 1st level esoteric training.

Elemental Séance

At 3rd level, the confluence gains the Nature sphere Speak With The Elements talent as a bonus talent. Once per day, whenever the confluence would use the Speak With The Elements talent he may spend 1 additional ki point to gain further insights when speaking with an appropriate elemental source, asking it up to one question per three sage levels he possesses. Unlike the talent, these questions can be detailed and specific, and can answer relevant questions to all experiences the elemental source has had within 1 mile per sage level he possesses. The confluence may use this ability an additional time per day for every 3 sage levels beyond 3rd.

This replaces the skill focus bonus feat gained at 3rd level and 12th level.

Confluence Esoteries

The confluence gains the following unique esotery he may choose from:

Expanded Attunement (requires primordial attunement)

The confluence gains the initiate ability of a new primordial attunement, or the next tier of a primordial attunement he already possesses. The confluence may choose this esotery multiple times, its effects stack.

Primordial Attunement

Starting at 3rd level, the confluence becomes attuned to the primordial world around him, gaining incredible power over the elements. The confluence chooses a primordial attunement from below, gaining the initiate ability associated with the primordial attunement. At 5th level and every 2 levels thereafter, the confluence gains access to the next tier of a primordial attunement he already possesses (adept and master), or chooses the initiate ability of a new primordial attunement. The confluence cannot gain the master ability before 9th level, and must possess the associated Nature sphere package (or sphere) before selecting a primordial attunement.

This replaces the esoteric training gained at 8th and 16th level.

Air

Associated Package: Air

Initiate (Swift Winds): The confluence gains a 10-foot untyped bonus to his movement speeds. Additionally, when using the Breeze geomancing ability, the confluence also gains a 20% miss chance against ranged weapon attacks.

Adept (Dispersing Force): Whenever the confluence would move more than 1/2 his movement speed in a turn, he may use his Breeze geomancing ability as a swift action, or if he is currently concentrating on the Breeze geomancing ability, he can spend a swift action to concentrate on the effect, instead of the normal action required to do so (usually a standard action). Additionally, whenever the confluence would successfully trip a creature, he may expend his martial focus as a free action that can be taken even when it is not his turn to attempt a bull rush maneuver against the creature, using his original roll for the attempt.

Master (Billowing Vortex): The confluence may spend a spell point when using the Breeze geomancing ability to gain a fly speed equal to his base movement speed (in addition to the bonus granted by swift winds) with perfect maneuverability. While using this fly speed, the confluence emits a 5-foot sphere around him of wind severity 3 (as per the Weather sphere), plus 1 per 5 sage levels he possesses, and suffers none of the associated penalties from this severity of wind. Additionally, whenever the confluence spends his meditation dice on a Reflex saving throw, he gains the benefits of evasion (or improved evasion if the confluence already has the evasion ability) for that saving throw.

Earth

Associated Package: Earth

Initiate (Stone Limbs): Whenever the confluence succeeds at a combat maneuver against a creature, the creature is dealt an amount of bludgeoning damage equal to the confluence’s casting ability modifier (minimum 1). Additionally, the confluence reduces any forced movement that would affect him by 5 feet (to a minimum of 0; this can cause the confluence to not move when subject to forced movement). If the confluence possesses the master primordial attunement for earth (rock solid), the bonus damage from stone limbs is instead equal to twice the confluence’s casting ability modifier.

Adept (Ground Energies): Whenever one or more creatures would fail a saving throw against one of your geomancing sphere effects (regardless of the package), you can spend an additional spell point as an immediate action, choosing one affected creature to be treated as if they were carrying a medium load (Will negates). If the creature is already carrying a medium load, it is instead treated as if it were carrying a heavy load. If the creature is carrying a heavy load they become overloaded (their maximum Dexterity bonus is reduced to +0 and they can only move 5 feet per round as a full-round action (provoking attacks of opportunity as normal)).

The creature may choose to attempt a new saving throw against the effect at the end of their turn as a free action; failure resulting in the creature being treated as if they were carrying a load one step higher when determining the penalties they suffer (multiple failed saves are cumulative). A successful save ends this effect entirely.

Master (Rock Solid): When the confluence uses his meditation ability while standing on earth, stone, sand, gravel, or other ground suitable for an earth package geomancing effect, the confluence’s meditation die is a 1d8 (up from 1d6). In addition, the confluence may use his meditation die to increase his AC against a single attack (treat this increase as a dodge bonus). The confluence may only use his meditation die this way once per round.

Fire

Associated Package: Fire

Initiate (Spirit of Fire): The confluence becomes immune to non-magical diseases and gains a bonus on saving throws against poisons, contaminations (such as radiation or smoke), and other environmental pollution equal to 1/4 the confluence’s level (minimum 1). Additionally, the confluence uses d8s instead of d6s when determining the damage dealt with a fire that he creates (or affects) through the Nature sphere (so long as the fire is size Tiny or larger). If the confluence possesses the master primordial attunement for fire (iridescent soul), the confluence uses d10s instead of d6s.

Adept (Ardent Flame): The confluence may spend two meditation dice whenever he would make an attack roll or attempt a combat maneuver to add his meditation die to the result.

Master (Iridescent Soul): The confluence gains fire resistance equal to his confluence level (this stacks with any other fire resistance he has) and the confluence never suffers damage from a fire he creates. Additionally, once per day, whenever the confluence would be reduced to 0 or fewer hit points, he can spend 2 ki points as an immediate action to instead remain at 1 hit point and gain a number of temporary hit points equal to twice his sage level, which remains for 1 minute.

Water

Associated Package: Water

Initiate (Erosion): Whenever the confluence fails an attack roll against a target, he gains a +1 insight bonus to attack rolls made against that creature; this bonus is cumulative, to a maximum amount equal to his casting ability modifier (minimum 1). This bonus is lost (and reduced to 0) whenever the confluence succeeds an attack roll against the target. If the confluence possesses the master primordial attunement for water (ebb and shift), this ability’s bonus is not lost and is instead reduced by 1 on a successful attack.

Adept: (Healing Flow): The confluence can spend a ki point as a standard action to heal a creature by an amount of hit points equal to his chi gong dice. In addition, the confluence gains the Nature sphere Rejuvenation (spirit) talent and may apply its effects to the target as a swift action when using this ability, paying any costs associated with the talent.

Master (Ebb and Shift): Whenever the confluence would spend his meditation dice on a Reflex saving throw, he gains the benefits of evasion (or improved evasion if the confluence already has the evasion ability).

Whenever the confluence deals damage to a creature using his chi gong ability, he can spend 1 ki point as an immediate action to force the creature to succeed at a Reflex saving throw or become entangled for 1 round, plus 1 round per 4 sage levels he possesses. Entangled creatures may attempt to break free as a move action by attempting a Strength check or Escape Artist check against the confluence’s DC for his esoteries.


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