Spheres of Power

Arcforge Equipment

Stimulants

Stimulants are a unique category of equipment capable of enhancing an individual’s magical or psionic abilities dramatically, altering the user’s mind to remove limitations on their abilities for a brief period. However, this power does not come freely, and most stimulants are quite addictive. Each stimulant has an addiction DC which the imbibing character must make a Fortitude save against when they consume the stimulant. Failure indicates that they suffer from the stimulant’s listed addiction. Stimulants are considered a disease effect and do not affect creatures that are immune to disease (similarly, they can be removed by effects that remove disease).

Stimulants may be inhaled, injected, or ingested. The act of properly consuming a stimulant takes 10 minutes, although it is possible for one to consume a stimulant more rapidly at great risk. A character may consume a stimulant as a standard action, although this increases the addiction DC by 5 and reduces the stimulant’s duration to 1 minute. A character under the effects of a stimulant is obviously affected, displaying altered eye color, glowing patches of skin, or some other obvious indicator of their altered state. These can be hidden as per the Witchmarked drawback. Spellcraft, Craft (mechanical), or Craft (alchemy) can be used to identify a specific stimulant, with the DC being equal to 10 + the addiction DC of the stimulant. Stimulants are magical or psionic effects depending on the creator.

The prices below reflect a single dosage of a stimulant.

Angel’s Whispers

Price 680 gp (1), 1,900 gp (2), 3,750 gp (3), 6,100 gp (4); Slot none; CL/ML 6th (1), 10th (2), 14th (3), 18th (4); Aura faint (1), moderate (2), strong (3), or overwhelming (4) Mana or Telepathy; Addiction minor; DC 18 (1), 21 (2), 24 (3), 27 (4); Duration 1 hour

Angel’s whispers has no connection to angels or any other outsider, but the expanded power it grants often feels like a flash of divine inspiration. When a creature consumes angel’s whispers, they gain the ability to use anywhere between one and four spells, powers, or magic talents as if they knew them (as part of a single class or casting tradition of their choice) so long as they are affected by the stimulant. These abilities are chosen when the angel’s whispers is created, and the stimulant cannot grant a creature any spells, powers, or magic talents that they do not meet the prerequisites for (granted talents can serve as the prerequisites for other granted talents, however).

At GM discretion, special materials may be used when crafting angel’s whispers to grant spells, powers, or talents that the creator does not possess without increasing the crafting DC.

Cost 340 gp (1), 950 gp (2), 1,875 gp (3), 3,050 gp (4); Feats Craft Stimulant; Spells/Powers Mana Sphere and Gift of KnowledgeTIH, or metaconcertUP

Bleeding Grin

Price 1,650 gp; Slot none; CL/ML 9th; Aura strong Life or Psychometabolism; Addiction severe; DC 22; Duration 1 hour

A terrifying concoction to encounter, bleeding grin enables the imbiber to endure any punishment and keep fighting. A creature under the effects of bleeding grin becomes immune to nonlethal damage and remains conscious and fully capable of acting even below 0 hit points. A creature under the effects of bleeding grin is immune to death from hit point damage (but not from other sources).

Cost 825 gp; Feats Craft Stimulant; Spells/Powers Life Sphere and Greater Invigorate, or defer fatality

Clarity

Price 3,600 gp; Slot none; CL/ML 8th; Aura Moderate Divination or Clairsentience; Addiction moderate; DC 20; Duration 1 hour

Clarity is a popular stimulant due to its versatility, its synapse-rewiring abilities greatly increasing the capabilities of the consumer. While affected by clarity, the creature increases any insight or morale bonuses they are benefitting from by 1. As a swift or immediate action, the affected creature may end the bonuses of clarity to instead double all insight and morale bonuses they possess for one round.

Cost 1,800 gp; Feats Craft Stimulant; Spells/Powers DivinationUSoP Sphere and Divine Future, or precognitionUP

Crosslink

Price 1,800 gp; Slot none; CL/ML 10th; Aura moderate Mind or Telepathy; Addiction minor; DC 21; Duration 1 hour

Crosslink enables a creature to effectively commune with alien minds, even inorganic ones. A creature under the effect of crosslink ignores any immunities to mind-affecting effects that targets of their spells or powers possess.

Cost 900 gp; Feats Craft Stimulant; Spells/Powers MindUSoP Sphere and Expanded Charm or shatter mind blankUP

Gleam of Eternity (Minor Artifact)

Price -; Slot none; CL/ML 20th; Aura Overwhelming Divination or Clairsentience; Addiction severe; DC 31; Duration 1 hour

The rarest and most prized stimulant in Aurin, Gleam of Eternity offers visions which can guide an entire civilization for thousands or even millions of years. While under the effects of Gleam of Eternity, a creature can use abilities such as augured answer or the augury or read omens talents to pertain to events any amount of time in the future rather than just 1 week ahead of the present. The answer given from such effects is always correct regardless of the user’s caster level.

Destruction
Consuming or simply diluting a dosage of Gleam of Eternity is all that is required to destroy it.

Headsplitter

Price 1,650 gp; Slot none; CL/ML 9th; Aura Strong Mind or Telepathy; Addiction moderate; DC 20; Duration 1 hour

Despite its name, headsplitter is among the least harmful stimulants, earning its name from its capacity to divide one’s focus. A creature under the effects of headsplitter gains an additional standard action each round which can only be used to concentrate on spell or power effects.

Cost 825 gp; Feats Craft Stimulant; Spells/Powers Mind Sphere and Parallel CognitionSA:CoT, or schismUP

Life’s Kiss

Price 3,750 gp; Slot none; CL/ML 10th; Aura Strong Life or Psychometabolism; Addiction Severe; DC 21; Duration 24 hours

Life’s Kiss is an unusual stimulant due to its primary audience, those being unliving creatures aiming to replicate mortal experiences. Life’s kiss can be consumed and utilized by creatures that are typically immune to disease. An intelligent construct or undead which consumes Life’s Kiss loses their immunities to disease and mind-affecting effects for the stimulant’s duration. These immunities return at the end of this duration, although addiction to Life’s Kiss and other stimulants taken while under its effects ignores any immunities creatures may possess.

Cost 1,875 gp; Feats Craft Stimulant; Spells/Powers Life SphereUSoP and Esoteric Healing, or affinity fieldUP

Metamineral

Price 300 gp (+1), 1,200 gp (+2), 2,700 gp (+3), 4,800 gp (+4), 7,500 (+5); Slot none; CL/ML 4th (+1), 8th (+2), 12th (+3), 16th (+4), 20th (+5); Aura Moderate (+1 and +2), Strong (+3 and +4), or Overwhelming (+5) Mana or Psychokinesis; Addiction moderate; DC 17 (+1), 20 (+2), 23 (+3), 26 (+4), 29 (+5); Duration 1 hour

The most common psionic stimulant, metamineral is a compound that dramtically enhances the magical or psionic abilities of the consumer. Each dosage of metamineral is tied to a specific metamagic or metapsionic feat which determines the metamineral’s cost and crafting requirements based on the spell level adjustment of the metamagic or metapsionic feat (metapsionic feats are considered to have a level adjustment of 1 + 1 for every two power points they cost). While under the effects of metamineral, all of a creature’s eligible spells or powers are considered to be augmented with the metamineral’s metamagic or metapsionic feat if the creature so chooses without increasing the spell level, spell point cost, power point cost, or casting time.

Cost 150 gp (+1), 600 gp (+2), 1,350 gp (+3), 2,400 gp (+4), 3,750 (+5); Feats Craft Stimulant, metamagic or metapsionic feat to be replicated; Spells/Powers Mana Sphere and Retained Imbuement, or metaconcert

Powdered Psicrystal

Price 3,600 gp; Slot none; CL/ML 7; Aura Moderate Mind or Telepathy; Addiction moderate; DC 19; Duration 1 hour

Despite this stimulant’s name, the substance is rarely made from psicrystals, rather earning the title for its supportive abilities. A creature under the effects of powdered psicrystal gains one additional instance of martial, mental, or psionic focus which they may expend and regain as normal.

Cost 1,800 gp; Feats Craft Stimulant; Spells/Powers Mind Sphere and Project Thoughts, or solicit psicrystal

Ruinbringer

Price 3,200 gp; Slot none; CL/ML 14th; Aura Strong Destruction or Psychokinesis; Addiction severe; DC 25; Duration 1 hour

Capable of tearing through most any foe, a mage under the influence of ruinbringer sees their destructive abilities become nigh-unstoppable. A creature affected by ruinbringer ignores any damage reduction or hardness that targets of their spells or powers may possess and reduces any energy resistance, power resistance, and spell resistance of targets as if it were a number of points lower equal to their caster or manifester level (treating power, spell, or energy immunities as if they were just PR, SR, or energy resistance 40).

Cost 1,600 gp; Feats Craft Stimulant; Spells/Powers DestructionUSoP Sphere and Penetrating BlastUSoP, or dispelling bufferUP

Splitroad

Price 1,050 gp (2), 2,500 gp (3), 4,500 gp (5); Slot none; CL/ML 7th (2), 11th (3), 15th (5); Aura Strong Divination or Clairsentience; Addiction moderate; DC 19 (2), 22 (3), 25 (5); Duration 1 hour

Although rare and highly addictive, splitroad is a potent enough enhancement that most are willing to pay for it. While under the effects of splitroad, a character becomes aware of the numerous different paths that are possible for their actions, allowing them to roll multiple times on all d20 rolls they make and take the highest result. The price of this stimulant and amount of times each d20 is rolled depends on the grade of this stimulant.

Cost 525 gp (2), 1,250 gp (3), 2,250 gp (5); Feats Craft Stimulant; Spells/Powers Divination Sphere and Divine Future or second chanceUP

Supercharger

Price 1,350 gp (+1), 4,950 gp (+2), 9,600 gp (+3); Slot none; CL/ML 6th (+1), 11th (+2), 16th (+3); Aura Strong Mana or Psychokinesis; Addiction Moderate; DC 18 (+1), 22 (+2), 26 (+3); Duration 24 hours

A volatile and immensely dangerous stimulant, supercharger has been known to win battles as well as to kill its users. While under the effects of supercharger, a creature gains the listed bonus as an alchemical bonus to their caster and manifester levels. However, every time they cast a spell, manifest a power, or use a sphere ability, they have a 20% chance of taking 2 points of ability burn to all ability scores.

Cost 675 gp (+1), 2,475 gp (+2), 4,800 gp (+3); Feats Craft Stimulant; Spells/Powers Mana Sphere and Sudden Empowerment/Weakening, or reddopsiUP

Unity

Price 4,200 gp; Slot none; CL/ML 10; Aura Strong Mind or Telepathy; Addiction minor; DC 21; Duration 24 hours

Utilized heavily by vitalists, highlords, and tacticians, unity allows the consumer to link their minds with additional creatures. While under unity’s effects, any creature with a collective doubles the maximum size of their collective. When using an ability that adds a creature to their collective (including the Unwilling Participant feat), the creature may instead add a number of eligible targets to a maximum of their casting, manifesting, or initiating ability score modifier (minimum 2).

Cost 2,100 gp; Feats Craft Stimulant; Spells/Powers Mind Sphere and Project Thoughts, or missiveUP


Psibertech

New Necrotic Scourge AugmentationAPT Advanced Augmentations

AI Host: A creature with this augmentation is capable of having AisTG implanted into it, gaining the aggregateTG template as a robot would. This also renders it vulnerable to any other abilities that would specifically target robots. If the host creature is intelligent, its personality is completely overwritten by that of the AI.

Enhancement: A creature with this augmentation gains 1 UP which can be spent on Robot UpgradesAPT. This augmentation can be selected multiple times

Cybernetic Parasitism: A creature with this augmentation can take cybertech from a corpse as a full-round action, instantly assimilating it into its body. This ability cannot be used to take noncrafted psibertech, and cybertech implanted in this way takes up implantation value as normal.

Enhanced Form: A creature with this augmentation gains a +2 enhancement bonus to one of its ability scores. This ability can be selected once for every 5 hit dice you posses, with multiple bonuses to the same ability score stacking (to a maximum of +6).

Force Field: A creature with this augmentation gains a force field with hit points equal to twice their hit dice. This force field possesses fast healing equal to 1/5 the creature’s hit dice each round (minimum 1) and prevents the creature from suffering critical hits so long as it is working, but shuts down for 24 hours if reduced to 0 hit points

Infused Tissue: A character may cast a spell, manifest a power, or cast a magic sphere effect into an undead creature with this augmentation. The minimum caster level or total manifester level must be the same or lower than the number of Hit Dice the augmented creature possesses. An augmented creature can have a single spell, sphere effect, or power infused in it at any given time. The caster or manifester may set the spell or power to trigger under various conditions, and any spell, sphere effect, or power activated in this way is immediately expended and takes effect either targeting or centered on the creature (for example, one could infuse a fireball spell into an augmented morgh, setting it to trigger on a command word, or infuse an augmented ghoul with inertial armorUP set to activate when it is attacked).