Ant, Swarm Army (CR 6/MR 2)
A seething mass of angry arthropods swarms over everything in its path.
Mythic Army Ant Swarm (CR 6/MR 2)
XP 2,400
Pathfinder Roleplaying Game Bestiary
N Fine vermin (mythic, swarm)
Init +3; Senses darkvision 60 ft., scent; Perception +4
Defense
AC 23, touch 21, flat-footed 20 (+3 Dex, +2 natural, +8 size)
hp 76 (11d8+27)
Fort +7, Ref +6, Will +3
Defensive Abilities dispersalMA, swarm traits; Immune weapon damage
Offense
Speed 30 ft., climb 30 ft.
Melee swarm (3d6)
Space 10 ft.; Reach 0 ft.
Special Attacks chokeMA, clingMA, consume, distraction (DC 18), mythic power (2/day, surge +1d6)
Statistics
Str 1, Dex 17, Con 10, Int —, Wis 10, Cha 2
Base Atk +8; CMB —; CMD —
Feats Toughness
Skills Climb +10, Perception +4; Racial Modifiers +4 Perception
Ecology
Environment any tropical
Organization solitary, pair, patrol (1 mythic army ant swarm and 3–6 army ant swarms), or legion (2 mythic army ant swarms and 7–16 army ant swarms)
Treasure none
Special Abilities
Choke (Ex) A mythic army ant swarm crawls into mouths and noses of creatures within the swarm, making it difficult for them to breathe. The save DC for its distraction ability is Dexterity-based, and a victim that fails the save is nauseated for 1d4 rounds. A victim that succeeds on its saving throw versus the mythic army ant swarm’s distraction ability is sickened for 1 round and has a 50% chance of spell failure when casting spells with verbal components.
If the creature leaves the swarm but still has ants clinging to it, this chance is reduced to 20% and is eliminated only when the clinging ants are destroyed.
Consume (Ex) An army ant swarm can rapidly consume any creature it swarms over. Against helpless or nauseated targets, an army ant swarm attack deals 6d6 points of damage.
Dispersal (Ex) When a mythic army ant swarm is caught in the area of a spell or effect that deals damage to creatures in the area, it may spend one use of mythic power as an immediate action to grant itself evasion until the end of its next turn.